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test: pretty test output #1085

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merged 1 commit into from Feb 26, 2018
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41 changes: 34 additions & 7 deletions test/index.js
Expand Up @@ -110,8 +110,13 @@ function runTests(engine, options) {
for (i = 0; i < len; i++) {
filename = filenames[i];
file = files[filename];
success = testFile(engine, file, filename, i + 1);
if (success) {

var before = process.hrtime();
success = testFile(engine, file, filename, i + 1); // TODO Can't testFile throw?
var elapsed = process.hrtime(before);
var tookLessThanOneSec = (elapsed[0] === 0);

if (success && tookLessThanOneSec) {
succeeded++;
} else {
failed++;
Expand Down Expand Up @@ -143,6 +148,10 @@ function testFile(engine, file, filename, index) {
delete marked._original;
}

console.log('#%d. Test %s.', index, filename);

var before = process.hrtime();

if (opts.length) {
marked._original = marked.defaults;
marked.defaults = {};
Expand All @@ -156,13 +165,24 @@ function testFile(engine, file, filename, index) {
});
}

var threw = false;
var exceptionToThrow = null;
try {
text = engine(file.text).replace(/\s/g, '');
html = file.html.replace(/\s/g, '');
} catch (e) {
console.log('%s failed.', filename);
throw e;
threw = true;
exceptionToThrow = e;
}
var elapsed = process.hrtime(before);

var prettyElapsed = 'in ' + prettyElapsedTime(elapsed) + ' seconds';

// TODO Why do we throw this?
if (threw) {
console.log(' failed ' + prettyElapsed);
throw exceptionToThrow;
}

l = html.length;

Expand All @@ -177,7 +197,7 @@ function testFile(engine, file, filename, index) {
Math.min(j + 30, l));

console.log(
'\n#%d. %s failed at offset %d. Near: "%s".\n',
'\n#%d. %s failed at offset %d ' + prettyElapsed + '. Near: "%s".\n',
index, filename, j, text);

console.log('\nGot:\n%s\n', text.trim() || text);
Expand All @@ -187,8 +207,8 @@ function testFile(engine, file, filename, index) {
}
}

console.log('#%d. %s completed.', index, filename);
return true
console.log(' passed ' + prettyElapsed);
return true;
}

/**
Expand Down Expand Up @@ -581,3 +601,10 @@ if (!module.parent) {
exports.bench = bench;
module.exports = exports;
}

// returns time to millisecond granularity
function prettyElapsedTime(hrtimeElapsed) {
var seconds = hrtimeElapsed[0];
var fracInMs = Math.round(hrtimeElapsed[1] / 1e6);
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Not sure how hard up we are for the ms instead of seconds. Can we go to the second or third floating point??

0.001

return seconds + '.' + fracInMs;
}