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node-libalac
node-libalac PublicForked from stephank/node-libalac
Apple Lossless codec bindings
C++
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pyramid-point-renderer
pyramid-point-renderer PublicAutomatically exported from code.google.com/p/pyramid-point-renderer
C++
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graphicsdemoskeleton
graphicsdemoskeleton PublicAutomatically exported from code.google.com/p/graphicsdemoskeleton
C
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FX11
FX11 PublicForked from microsoft/FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
C++
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