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TypeScript library for working with hierarchies of identifiers and identifiable objects.

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@loken/hierarchies

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Library for working with hierarchies of identifiers and identifiable objects.

The idea is that quite often you have a list of items, usually from a database that form a tree hierarchy and you want to traverse it, search it and reason about the parents, children, ancestors and descendants. @loken/hierarchies is built to solve that.

Prerequisites

A common set of tools we use rely on the concept of a set of Relation<T>s and a child-map implemented as a MultiMap<T> (from @loken/utilities). We use these data structures to represent parent-to-child relationships and a map of item IDs to child IDs, respectively.

A Relation<number> is simply a tuple and can be made like this:

const relations: Relation<number> = [
	[1, 11, 12],
	[2, 21],
	[21, 211]
];

A MultiMap<number> representing the same relations can be created like this:

const childMap = new MultiMap<number>();
childMap.add(1, [ 11, 12 ]);
childMap.add(2, [ 21 ]);
childMap.add(21, [ 211 ]);

Alternatively, you can make a MultiMap<number> by using it's static parse function like this:

const childMap = MultiMap.parse<number>(`
1:11,12
2:21
21:211
`, {transform: parseInt})

You can also serialize the MultiMap back to a string using its static render function. Both of these support various options to use as much or little padding and whatever separators you prefer.

When we use a relations or childMap symbol in the following examples, you can assume it's one of these.

Hierarchy of Items

Sometimes the items are small, your list short and you can hold all of the items in memory at the same time. In such cases you can create a Hierarchy<Item, Id>, a hierarchy of items, by passing the items along with an identify(item)delegate and a specification of the parent-child relations.

By IdSpec<Id>

The specification can be a list of Relation<Id>s, a MultiMap<Id> representing a map of item to child items or another Hierarchy with the same type of IDs.

// With relations:
const hierarchy = Hierarchies.createWithItems({
	items,
	identify: item => item.id,
	spec:     relations,
});
// With other hierarchy:
var hierarchy = Hierarchies.createWithItems({
		items,
		identify: item => item.id,
		spec:     otherHierarchy,
	});
// With child map:
var hierarchy = Hierarchies.createWithItems({
	items,
	identify: item => item.id,
	spec:     childMap,
});

By contained parent information

If your Items contains information about its parent, either as a reference or as a foreign key, you can create the Hierarchy<Item, Id> by specifying this information:

// With a delegate retrieving a foreign key to the parent:
var hierarchy = Hierarchies.createWithItems({
	items,
	identify: item => item.id,
	parentId: item => item.parentId,
});
// With a delegate retrieving a the parent directly:
var hierarchy = Hierarchies.createWithItems({
	items,
	identify: item => item.id,
	parent: item => item.parent,
});

By contained child information

Similarly, if you your Item contains information about its children, either as references or as a list of foreign keys, you can create the Hierarchy<Item, Id> by specifying this information:

NB! If you provide the children delegate, the items should be only the roots and not all items.

// With a delegate retrieving foreign keys to the child IDs:
var hierarchy = Hierarchies.createWithItems({
	items,
	identify: item => item.id,
	childIds: item => item.childIds,
});
// With a delegate retrieving a the child items directly:
var hierarchy = Hierarchies.createWithItems({
	items,
	identify: item => item.id,
	children: item => item.children,
});

Hierarchy of IDs

Other times holding all items in memory is not feasible, but you still need to reason around the hierarchical relations so that you can retrieve a parent, ancestors, children or descendants of an entity.

In such cases you can build a Hierarchy<Id>, a hierarchy of IDs, based on known relations and then traverse that hierarchy of IDs to find the IDs of a parent, ancestors, children or descendants of an ID. Those IDs can then be used to retrieve the items from an API or a database.

"How do you know know what the relationships are?"

If you can't or don't want to store your relations separate from your entities, chances are your entities have a foreign key to the ID of its parent. In such cases, you query the entities for a projection of Relation<Id> instances, which contains only the ID of a parent and child and create the hierarchy of IDs from that.

If you have a one-to-many parent-to-children relationship table to work with you can retrieve its records and easily map the Relation<Id>s and then create the hierarchy of IDs from that.

We can make a hierarchy of IDs similarly to how we make a hierarchy of items. The main difference is that for a hierarchy of IDs we only need to pass the specification since the item is the ID and hence the identify delegate is the identity function.

// With relations:
var hierarchy = Hierarchies.createWithIds(relations);
// With other hierarchy:
var hierarchy = Hierarchies.createWithIds(otherHierarchy);
// With child map:
var hierarchy = Hierarchies.createWithIds(childMap);

Identity delegates?

"Why the delegates to identify items?"

We didn't want to enforce applying a particular interface or use reflection to access the primary key of an item. By instead using delegates you can use whatever you like to identify an item.

This opens up scenarios such as not having a database at all, and using the hash code or an index in a global list or some other madness. You can have a primary key that consists of multiple fields, by using a delegate you can combine those two fields into a tuple and use that as an identifier.

Concepts

Let's describe the conceptually different things included in the package.

Data structures

  1. Hierarchy: Above we've discussed how to create the main data structures: Hierarchy<Item, Id> and Hierarchy<Id>, hierarchy of items and hierarchy of IDs, respectively.

    A hierarchy contains a tree of HCNode<Item>'s. It holds a dictionary of the nodes and roots so that it provides O(1) time complexity for looking them up by ID.

  2. Node: A HCNode<Item> is double-linked wrapper for an Item. The double-link allow us to easily and efficiently traverse both up through the ancestry and down through descendants following links.

    You can create or assemble nodes or extract the relations of linked nodes using the static members of the Nodes class.

    Note: It is using a HC prefix to avoid a naming collision with NodeJS and keep it short.

Memory

Of course, double-linking comes at the cost of memory. We assume that you don't have a huge amount of nodes, and as such we've not optimized for minimal memory consumption. So if you do have a lot of nodes, you should check that we don't consume more memory than you can afford. (We've tried to be efficient in not realizing IterableIterator<T>s to collections as much as possible, though, so don't think we didn't consider memory at all!)

Branding

A node can be "branded" so that it cannot be attached to another node with a different brand. A node held by a hierarchy is automatically branded. This means that unless you want to intentionally break things by using reflection to break the branding protection, each node in a hierarchy can only belong to that hierarchy. Because of this we expose the nodes in the hierarchy.

If you want to use this API yourself, know that when you brand a node, you get a DeBrand delegate back. Calling this is the only way to debrand the node, so make sure you keep track of it!

Relations

We support a few representations for relations and provide utilities for converting between them.

  1. Relation<Id> holds a parent-to-child relation as a readonly [parentId, childId] tuple.
  2. MultiMap<Id> can be used as another representation of Relation<Id>s by holding a parent-to-child map. The structure is from @loken/utilities and there are some convenient helpers in there for parsing a string into a MultiMap or rendering a MultiMap into a string. This means you could store your relations in a file using these extensions. We don't necessarily suggest that you do this, but it's an option for some quick prototyping etc.

Traversal

An essential part of any tree/hierarchy/graph library is traversal. The traverseGraph, traverseSequence, flattenGraph and flattenSequence utility functions provide ways to traverse or flatten a graph (tree) or sequence (list) starting with one or more nodes, called Some<Node<Item>>.

  • The former pair both provide options for simple and more complex, yet more flexible, traversal using an IterableIterator<>.
  • The latter pair both provide options for simple and more complex, yet more flexible, flattening of of nodes into an array.

Aside from their return type the two pairs behave the same and take the same parameters.

Performance: Due to a non-negligible performance overhead with iterators we recommend relying on the flatten* variants over the traverse* variants unless your application is very sensitive to memory or has HUGE (many millions of nodes) graphs or sequences.

Traverse next

For simple node enumeration you simply pass the starting point as roots and a next delegate describing where to find the next node(s).

Here is an example of what simple traversal might look like for both Graph and Sequence:

// Traverse a graph of objects which has a children property with an array of other nodes.
var nodeIterator = traverseGraph({
		roots: oneOrMoreNodes,
		next:  n => n.children,
	});
// Create an iterable iterator of numbers (linked list) using a utility from @loken/utilities.
const sequence = traverseRange(0, 5);

const numberIterator = traverseSequence({
	first: sequence.next().value,
	next:  () => {
		const next = sequence.next();

		return next.done ? undefined : next.value;
	},
});

Traverse with signal

If you want to stop traversal at some condition like a certain depth or the contents of a node or skip some nodes from the output you can provide a signal delegate instead of the next delegate. You call members on the signal provided to that delegate to signal what to do. In the case of the graph traversal the signal exposes the current depth as a property.

Here is an example of what complex traversal using signal might look like for both Graph and Sequence:

// Traverse a graph of objects which has a children property with an array of other nodes.
const nodeIterator = traverseGraph({
	roots:  oneOrMoreNodes,
	signal: (node, signal) => {
		// Exclude children of 21 which is 211.
		if (node.item !== 21)
			signal.next(node.children);

		// Skip children of 1 which is 11 and 12.
		if (node.parent?.item === 1)
			signal.skip();
	},
});
// Create an iterable iterator of numbers (linked list) using a utility from @loken/utilities.
const sequence = traverseRange(1, 4);

const numberIterator = traverseSequence({
	first:  sequence.next(),
	signal: (element, signal) => {
		// Skip odd numbers.
		if (element.value! % 2 == 1)
			signal.skip();

		// By not providing the next value at el 3
		// we don't iterate into el 4 which would otherwise not be skipped.
		if (element.value === 3)
			return;

		// Signal the next element unless we're done.
		const next = sequence.next();
		if (!next.done)
			signal.next(next);
	},
});

Options

By default traversal type is 'breadth-first'. But you can specify 'depth-first' though the optional type option.

It is assumed that the graph is a tree, but if there can be cycles in your nodes, you can enable cycle detection through the optional detectCycles option (false by default).

Traverse a Hierarchy or HCNode

We provide some methods for traversal of a Hierarchy or a Node as a slightly higher abstraction than the flattenGraph and flattenSequence utilities.

These don't give you the option of breaking cycles, but they do give you the option of deciding whether to includeSelf, meaning include the node, id or ids you're starting at.

These are some of the relevant signatures:

node.getDescendants(includeSelf = false, type: TraversalType = 'breadth-first'): HCNode<Item>[];
node.traverseDescendants(includeSelf = false, type: TraversalType = 'breadth-first'): Generator<HCNode<Item>>[];

node.getAncestors(includeSelf = false): HCNode<Item>[];
node.traverseAncestors(includeSelf = false): Generator<HCNode<Item>>[];

hierarchy.getDescendants(ids: Some<Id>, includeSelf = false);
hierarchy.getDescendantIds(ids: Some<Id>, includeSelf = false);
hierarchy.getDescendantItems(ids: Some<Id>, includeSelf = false);
hierarchy.getDescendantEntries(ids: Some<Id>, includeSelf = false);

hierarchy.getAncestors(id: Id, includeSelf = false);
hierarchy.getAncestorIds(id: Id, includeSelf = false);
hierarchy.getAncestorItems(id: Id, includeSelf = false);
hierarchy.getAncestorEntries(id: Id, includeSelf = false);

Search

A Hierarchy<Item, Id> provides some find* generator functions for finding nodes, items or ids matching a search.

We also provide a search member function which finds nodes and creates a new Hierarchy<Item, Id> with new nodes but the same items as in the original hierarchy. You can specify whether to include the node matches and/or ancestors and descendants of those matches.

All of these members take a search parameter which can either be a list of IDs or a node predicate.

The get* member functions will throw if you ask it to retrieve an ID which is not in the hierarchy. The find*- and search members will just ignore that ID and return the ones it finds.

Here's what that looks like if you pass a list of IDs:

const nodeIterator  = hierarchy.find(['A', 'B']);
const idIterator    = hierarchy.findIds(['A', 'B']);
const itemIterator  = hierarchy.findItems(['A', 'B']);
const entryIterator = hierarchy.findEntries(['A', 'B']);

const prunedHierarchy = hierarchy.search(['A', 'B']);
const prunedHierarchy = hierarchy.search(['A', 'B'], {
	matches:     true,
	ancestors:   false,
	descendants: false,
});

Let's say your items have a description property. In that case you can search for certain matches in the description like this:

const searchExpression = /\bword\b/i;
const predicate = (node: HCNode<Item>) => searchExpression.test(node.item.description);

const nodeIterator  = hierarchy.find(predicate);
const idIterator    = hierarchy.findIds(predicate);
const itemIterator  = hierarchy.findItems(predicate);
const entryIterator = hierarchy.findEntries(predicate);

const prunedHierarchy = hierarchy.search(predicate);
const prunedHierarchy = hierarchy.search(predicate, {
	matches:     true,
	ancestors:   false,
	descendants: false,
});

Mapping

There are quite a few utilities and class member functions for mapping between relations, mapping from items to nodes, mapping items to IDs etc. Please explore the tests!

.NET implementation

If you are a .NET enjoyer, like me, there is a nuget package for a similar feature set for .NET: Loken.Hierarchies

Feedback & Contribution

If you like what you see so far or would like to suggest changes to improve or extend what the library does, please don't hesitate to leave a comment in an issue or even a PR.

You can run the tests by cloning the repo, restoring packages using pnpm and running the vitest tests.

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