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Releases: libgdx/Jamepad

2.30.0.0

06 Mar 07:30
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Updated to SDL 2.30.0

2.26.5.0

02 May 06:47
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  • Updated to SDL 2.26.5, fixes MacOS functionality

2.26.4.0

24 Apr 14:28
e677d41
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  • Updated to SDL 2.26.4
  • Added getDeviceInstanceID
  • update() returns boolean

2.0.20.0

20 Apr 15:18
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  • Updated to SDL 2.0.20
  • Added ControllerIndex.canVibrate()

2.0.14.2

02 Dec 08:57
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  • add config option to skip shared library loader #4
  • Allow configuration option to load db from memory instead of tmp file. #8
  • Linux: Compiles on Ubuntu 18.04, glibc min versoin raised to 2.27

2.0.14.1

14 Jan 20:01
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Added Configuration class to configure ControllerManager instantiation, RawInput added in SDL 2.0.14 can be enabled or disabled

Added methods:

  • ControllerIndex.isButtonAvailable()
  • ControllerIndex.isAxisAvailable()
  • ControllerIndex.getPowerLevel()
  • ControllerManager.getLastNativeError() for debugging purposes

2.0.14.0

09 Jan 20:26
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  • Updated to SDL 2.0.14
  • New buttons from SDL 2.0.14 added (see ControllerButton)
  • Removed deprecated methods regarding vibration
  • Game Controller DB updated
  • Compatible with older MacOS versions (10.0.7+)

2.0.12.1

19 Dec 21:34
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  • Y-axis isn't flipped any more
  • Added getPlayerIndex() and setPlayerIndex() methods