Make the load balancer immediately aware of the number of playing players #28
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This makes the load balancer more responsive to quick increases in player count, as it will not rely on outdated player data.
The current behavior leads to a sawtooth-esque patterns, like seen with this one node:
The original V1 client used this: https://github.com/freyacodes/Lavalink-Client/blob/master/src/main/java/lavalink/client/io/LavalinkLoadBalancer.java#L112
I have not tested this code yet.