Skip to content

Billboard text and texture support for bevy

License

Apache-2.0, MIT licenses found

Licenses found

Apache-2.0
LICENSE-APACHE
MIT
LICENSE-MIT
Notifications You must be signed in to change notification settings

kulkalkul/bevy_mod_billboard

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

41 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

bevy_mod_billboard

Billboard text and texture support for bevy

showcase

Todo

Features

  • Styled text with multiple fonts.
  • Textures.
  • Depth culling enabling/disabling (enabled by default).
  • Y-axis locking (disabled by default).
  • Full rotation lock for stuff like 3D world-space text (@robftm)
  • HDR support (@robtfm)

Bevy Compatibility

Bevy Version Crate Version
0.12 0.5.1
0.11 0.4.1
0.10 0.3.0
0.10 0.2.1
0.9 0.1.1

Example

Setup:

use bevy_mod_billboard::prelude::*;

App::new()
    .add_plugins((DefaultPlugins, BillboardPlugin));

Text:

commands.spawn(BillboardTextBundle {
    transform: Transform::from_translation(Vec3::new(0., 2., 0.))
        .with_scale(Vec3::splat(0.0085)),
    text: Text::from_sections([
        TextSection {
            value: "IMPORTANT".to_string(),
            style: TextStyle {
                font_size: 60.0,
                font: fira_sans_regular_handle.clone(),
                color: Color::ORANGE,
            }
        },
        TextSection {
            value: " text".to_string(),
            style: TextStyle {
                font_size: 60.0,
                font: fira_sans_regular_handle.clone(),
                color: Color::WHITE,
            }
        }
    ]).with_alignment(TextAlignment::CENTER),
    ..default()
});

Texture:

commands.spawn(BillboardTextureBundle {
    transform: Transform::from_translation(Vec3::new(0., 5., 0.)),
    texture: BillboardTextureHandle(handle.clone()),
    mesh: BillboardMeshHandle(meshes.add(Quad::new(Vec2::new(4.0, 4.0)).into()).into()),
    ..default()
});

Full examples at examples.

Changelog

[0.5.1] - 2023-12-05

  • Fix billboard propagation not working.

[0.5.0] - 2023-12-04

  • Upgrade to Bevy 0.12 (@robftm).
  • Remove texture array implementation.
  • Use 1:N game world -> render world mapping.
  • Remove asset type BillboardTexture.
  • Add BillboardTextureHandle wrapper.
  • Reduce memory usage.
  • Increase performance for most used text case.
  • Add stress_test example (@alice-i-cecile).
  • Add rotating camera to most of the examples to showcase better.

[0.4.1] - 2023-08-31

  • Fix missing texture binding flag.

[0.4.0] - 2023-07-24

  • Support HDR (@robftm).
  • Add rotation locking (@robftm).
  • Upgrade to Bevy 0.11 (@robftm).

Full changelog at CHANGELOG.md.

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

About

Billboard text and texture support for bevy

Resources

License

Apache-2.0, MIT licenses found

Licenses found

Apache-2.0
LICENSE-APACHE
MIT
LICENSE-MIT

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 4

  •  
  •  
  •  
  •