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sortable: Use addClass in _setHandleClassName to improve performance #2063

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14 changes: 7 additions & 7 deletions ui/widgets/sortable.js
Original file line number Diff line number Diff line change
Expand Up @@ -118,19 +118,19 @@ return $.widget( "ui.sortable", $.ui.mouse, {
},

_setHandleClassName: function() {
var that = this;
this._removeClass( this.element.find( ".ui-sortable-handle" ), "ui-sortable-handle" );
$.each( this.items, function() {
that._addClass(
this.instance.options.handle ?
this.item.find( this.instance.options.handle ) :
this.item,
"ui-sortable-handle"
);

// We use addClass() here, instead of _addClass(), because it is much faster.
( this.instance.options.handle ?
this.item.find( this.instance.options.handle ) :
this.item
).addClass( "ui-sortable-handle" );
} );
},

_destroy: function() {
this.element.find( ".ui-sortable-handle" ).removeClass( "ui-sortable-handle" );
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Looking at it, I'm not sure about this, it seems to be diverging from how classes are generally managed in jQuery UI.

@fnagel what do you think?

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I commented in the ticket that we use this same current workaround because users reported the same thing 4 years ago. The performance difference with 1000 items is 2 seconds instead of 2+ minutes in the browser

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@melloware Thanks, that's an important data point. I'd still want to hear from @fnagel who was involved with UI when the team was larger, I may be lacking some context from those times.

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Sorry for the late response. Still in the process of moving my office and flat.

The thing is that _addClass does keep track of the elements and does some stuff when the element is removed (afair). It's part of the this.options.classes functionality and I think its related to #2037

One objection against this change is that we might reintroduce old issues we once fixed by adding the classes option. Seems we paid for bug fixes with performance penalty.

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Thanks for your reply. If you aren't comfortable with the patch, you can close it.

I have monkey patched that method in my project, so that I can still use v13 ;-)

this._mouseDestroy();

for ( var i = this.items.length - 1; i >= 0; i-- ) {
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