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A full-stack multiplayer game starter made using TypeScript, Express, Socket.io, and Babylon.js

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Full-stack babylon.js multiplayer game with TypeScript

A dead simple full-stack multiplayer game starter using babylon.js for the client and Express and websockets for the server.

There is no server-side validation of anything - the backend simply records player positions and sends them along to other clients. Of course, this could be expanded, and I do intend to work on this more.

Client

Based off of @RaananW's babylonjs-webpack-es6 template.

To run:

$ cd client
$ npm run start

Server

Just a simple Express server built with socket.io.

To run:

$ cd client
$ npm run start

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A full-stack multiplayer game starter made using TypeScript, Express, Socket.io, and Babylon.js

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  • TypeScript 86.4%
  • JavaScript 8.0%
  • HTML 3.0%
  • CSS 2.6%