Skip to content
/ 7kaa Public
forked from the3dfxdude/7kaa

Seven Kingdoms: Ancient Adversaries

License

Unknown, Unknown licenses found

Licenses found

Unknown
COPYING
Unknown
COPYING.uuid
Notifications You must be signed in to change notification settings

ianco/7kaa

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Seven Kingdoms: Ancient Adversaries
-----------------------------------

Release version 2.14.7-dev
Project website: www.7kfans.com

This is a GPL release of the Seven Kingdoms: Ancient Adversaries thanks to
Enlight Software which granted the ability to license the game under a
free and open source license in 2009. See the file "COPYING" for the
details of the license. We are indebted to Enlight for making the 7kfans
project possible and giving a new chance to build a community for fans
of the game.

Summary of changes in this release
---------
 * Added support for 7kfans.com match-making.
 * Added LAN game browsing support.
 * Added Mobilize Worker button on firms. (sraboy/Microvirus)
 * Improvements to mouse acceleration.
 * Fixes to mouse movement in fullscreen mode.
 * Fixed a bug with 64-bit multiplayer matches.
 * Begun translation work. (toaster)
 * Fix character encoding with accented characters. (MicroVirus)
 * Bugfixes...

Thanks to all who made this release possible.


What is missing from the open source version of the game
---------
* The original game music. The music is provided by 7kfans, but separately
  from the source tree. It is not under the GPL license, but it is free to
  download and use with 7KAA.
* The original game intro video. Support may be restored in future releases.
* Any other content from original game CDs, game manual, including the version
  2.12b game binary or older. This also includes the I*Magic Online service.


System Requirements
---------

The game is known to run on recent versions of
* Windows
* Linux
* MacOS

The game is known to build and work on both x86 and x86_64 architectures. But
please note that playing multiplayer games between different architectures has
not been tested deeply. It would be best if to try with x86 builds on everyone's
system when arranging a multiplayer match until other arrangements are better
tested.


Building the game
---------

Required dependencies
* GCC 4.xx or later
* SDL 2.0.2 or later (http://libsdl.org/)
* enet 1.3.xx (http://enet.bespin.org/)
* OpenAL-soft or equivalent driver (http://kcat.strangesoft.net/openal.html)

Optional dependencies
* Autoconf 2.65 (when using git snapshot)
* gettext 0.18 or later
* Game music bundle (copy music into data folder or PACKAGE_DATA_PATH)
* NSIS for building a Windows installer


Running
--------

To run the game from the build directory, you need to point to the game data
folder. The game data folder is set by the environment variable SKDATA. In
a bash shell, this can be accomplished by
$ SKDATA=data src/client/7kaa

About

Seven Kingdoms: Ancient Adversaries

Resources

License

Unknown, Unknown licenses found

Licenses found

Unknown
COPYING
Unknown
COPYING.uuid

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 95.6%
  • Assembly 2.7%
  • C 0.8%
  • M4 0.5%
  • Makefile 0.3%
  • NSIS 0.1%