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ability_item_usage_keeper_of_the_light.lua
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ability_item_usage_keeper_of_the_light.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:adamqqq@163.com
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require( GetScriptDirectory().."/utility" )
require(GetScriptDirectory() .. "/ability_item_usage_generic")
local debugmode=false
local npcBot = GetBot()
local Talents ={}
local Abilities ={}
local AbilitiesReal ={}
ability_item_usage_generic.InitAbility(Abilities,AbilitiesReal,Talents)
local AbilityToLevelUp=
{
Abilities[1],
Abilities[3],
Abilities[3],
Abilities[1],
Abilities[1],
Abilities[3],
Abilities[2],
Abilities[1],
Abilities[3],
"talent",
Abilities[6],
Abilities[6],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[6],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree={
function()
return Talents[2]
end,
function()
return Talents[4]
end,
function()
return Talents[6]
end,
function()
return Talents[8]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast={} cast.Desire={} cast.Target={} cast.Type={}
local Consider ={}
local CanCast={utility.NCanCast,utility.NCanCast,utility.NCanCast,utility.NCanCast,utility.NCanCast,utility.UCanCast,utility.NCanCast,utility.NCanCast}
local enemyDisabled=utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1]=function()
local abilityNumber=1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if ( npcBot:HasScepter() or npcBot:HasModifier("modifier_keeper_of_the_light_spirit_form") or not ability:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local ChannelTime = ability:GetChannelTime();
local Damage = ability:GetSpecialValueFloat("damage_per_second")*ChannelTime;
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(1600,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1600,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH,npcBot:GetXUnitsTowardsLocation(WeakestEnemy:GetExtrapolatedLocation(CastPoint),300);
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're farming and can kill 3+ creeps with LSA
if ( npcBot:GetActiveMode() == BOT_MODE_FARM ) then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), CastRange, Radius, ChannelTime/2, 0 );
if ( locationAoE.count >= 3 ) then
return BOT_ACTION_DESIRE_LOW, npcBot:GetXUnitsTowardsLocation(locationAoE.targetloc,300);
end
end
--Last hit
if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
then
if(WeakestCreep~=nil)
then
if((ManaPercentage>0.5 or npcBot:GetMana()>ComboMana) and GetUnitToUnitDistance(npcBot,WeakestCreep)>=300)
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), CastRange, Radius, ChannelTime/2, Damage );
if ( locationAoE.count >= 1 ) then
return BOT_ACTION_DESIRE_LOW-0.02, npcBot:GetXUnitsTowardsLocation(locationAoE.targetloc,300);
end
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
then
if((ManaPercentage>0.5 or npcBot:GetMana()>ComboMana) and ability:GetLevel()>=2 )
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, ChannelTime/2, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_LOW-0.01, npcBot:GetXUnitsTowardsLocation(locationAoE.targetloc,300);
end
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps, go for it
if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT )
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), CastRange, Radius, ChannelTime/2, 0 );
if ( locationAoE.count >= 4 )
then
return BOT_ACTION_DESIRE_LOW, npcBot:GetXUnitsTowardsLocation(locationAoE.targetloc,300);
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, ChannelTime/2, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_LOW, npcBot:GetXUnitsTowardsLocation(locationAoE.targetloc,300);
end
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) )
then
return BOT_ACTION_DESIRE_HIGH, npcBot:GetXUnitsTowardsLocation(npcEnemy:GetExtrapolatedLocation(CastPoint),300);
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
--keeper_of_the_light_spirit_form_illuminate
Consider[8]=function()
local abilityNumber=8
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if ( not ability:IsFullyCastable() or ability:IsHidden() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local ChannelTime = ability:GetChannelTime();
local Damage = ability:GetSpecialValueFloat("damage_per_second")*ChannelTime;
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(1600,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1600,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH,npcBot:GetXUnitsTowardsLocation(WeakestEnemy:GetExtrapolatedLocation(CastPoint),300);
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're farming and can kill 3+ creeps with LSA
if ( npcBot:GetActiveMode() == BOT_MODE_FARM ) then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), CastRange, Radius, ChannelTime/2, 0 );
if ( locationAoE.count >= 3 ) then
return BOT_ACTION_DESIRE_LOW, npcBot:GetXUnitsTowardsLocation(locationAoE.targetloc,300);
end
end
--Last hit
if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
then
if(WeakestCreep~=nil)
then
if((ManaPercentage>0.5 or npcBot:GetMana()>ComboMana) and GetUnitToUnitDistance(npcBot,WeakestCreep)>=300)
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), CastRange, Radius, ChannelTime/2, Damage );
if ( locationAoE.count >= 1 ) then
return BOT_ACTION_DESIRE_LOW-0.02, npcBot:GetXUnitsTowardsLocation(locationAoE.targetloc,300);
end
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
then
if((ManaPercentage>0.5 or npcBot:GetMana()>ComboMana) and ability:GetLevel()>=2 )
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, ChannelTime/2, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_LOW-0.01, npcBot:GetXUnitsTowardsLocation(locationAoE.targetloc,300);
end
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps, go for it
if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT )
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), CastRange, Radius, ChannelTime/2, 0 );
if ( locationAoE.count >= 4 )
then
return BOT_ACTION_DESIRE_LOW, npcBot:GetXUnitsTowardsLocation(locationAoE.targetloc,300);
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, ChannelTime/2, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_LOW, npcBot:GetXUnitsTowardsLocation(locationAoE.targetloc,300);
end
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) )
then
return BOT_ACTION_DESIRE_HIGH, npcBot:GetXUnitsTowardsLocation(npcEnemy:GetExtrapolatedLocation(CastPoint),300);
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[7]=function()
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[2]=function()
local abilityNumber=2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH,WeakestEnemy;
end
end
end
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_ATTACK );
if ( #tableNearbyAttackingAlliedHeroes >= 2 )
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
for _,npcEnemy in pairs( enemys )
do
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy))
then
local Damage2 = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL );
if ( Damage2 > nMostDangerousDamage )
then
nMostDangerousDamage = Damage2;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
local enemys2 = npcBot:GetNearbyHeroes( 400, true, BOT_MODE_NONE );
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH) or #enemys2>0)
then
for _,npcEnemy in pairs( enemys )
do
if ( (npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and CanCast[abilityNumber]( npcEnemy )) or GetUnitToUnitDistance(npcBot,npcEnemy)<400)
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
-- If my mana is enough,use it at enemy
if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
then
if(ManaPercentage>0.4 or npcBot:GetMana()>ComboMana)
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
return BOT_ACTION_DESIRE_LOW,WeakestEnemy;
end
end
end
end
-- If we're pushing or defending a lane
if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT )
then
if ( #enemys>=1)
then
if (ManaPercentage>0.5 or npcBot:GetMana()>ComboMana)
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy )and GetUnitToUnitDistance(npcBot,WeakestEnemy)< CastRange + 75*#allys )
then
return BOT_ACTION_DESIRE_LOW, WeakestEnemy;
end
end
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) and GetUnitToUnitDistance(npcBot,npcEnemy)< CastRange + 75*#allys)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[3]=function()
local abilityNumber=3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local bestTarget = npcBot;
local minMana = ManaPercentage;
for _,myFriend in pairs(allys) do
tempMana=myFriend:GetMana() / myFriend:GetMaxMana()
if ( CanCast[abilityNumber](myFriend) and tempMana < ManaPercentage )
then
bestTarget=myFriend
minMana=tempMana;
end
end
if(bestTarget~=nil and minMana<=0.8)
then
return BOT_ACTION_DESIRE_MODERATE, bestTarget;
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[4]=function()
local abilityNumber=4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if ( not npcBot:HasModifier("modifier_keeper_of_the_light_spirit_form") or ability:IsHidden() or not ability:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(1600,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1600,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
local numPlayer = GetTeamPlayers(GetTeam());
for i = 1, #numPlayer
do
local player = GetTeamMember(i);
if player ~= nil and not IsPlayerBot(player:GetPlayerID()) and player:IsAlive() and GetUnitToUnitDistance(npcBot, player) > 1000 then
local p = player:GetMostRecentPing();
if p ~= nil and GetUnitToLocationDistance(player, p.location) < 1000 and GameTime() - p.time < 10 then
--print("Human pinged to get recalled")
return BOT_ACTION_DESIRE_MODERATE, player;
end
end
end
-- If we're defending a lane
if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT )
then
local nearbyTower = npcBot:GetNearbyTowers(1000, false)
if nearbyTower[1] ~= nil then
local maxDist = 0;
local target = nil;
for i = 1, #numPlayer
do
local player = GetTeamMember(i);
if player ~= nil and player:IsAlive() and player:GetActiveMode() ~= BOT_MODE_RETREAT then
local dist = GetUnitToUnitDistance(nearbyTower[1], player);
local health = player:GetHealth()/player:GetMaxHealth();
if IsPlayerBot(player:GetPlayerID()) and dist > maxDist and dist > 2500 and health >= 0.25 then
maxDist = dist;
target = GetTeamMember(i);
end
end
end
if target ~= nil then
return BOT_ACTION_DESIRE_MODERATE, target;
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT )
then
local nearbyTower = npcBot:GetNearbyTowers(1000, true)
if nearbyTower[1] ~= nil then
local maxDist = 0;
local target = nil;
for i = 1, #numPlayer
do
local player = GetTeamMember(i);
if player ~= nil and player:IsAlive() and player:GetActiveMode() ~= BOT_MODE_RETREAT then
local dist = GetUnitToUnitDistance(nearbyTower[1], player);
local health = player:GetHealth()/player:GetMaxHealth();
if IsPlayerBot(player:GetPlayerID()) and dist > maxDist and dist > 2500 and health >= 0.25 then
maxDist = dist;
target = GetTeamMember(i);
end
end
end
if target ~= nil then
return BOT_ACTION_DESIRE_MODERATE, target;
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil and npcTarget:IsHero() and GetUnitToUnitDistance( npcTarget, npcBot ) < 1000 )
then
local maxDist = 0;
local target = nil;
for i = 1, #numPlayer
do
local player = GetTeamMember(i);
if player ~= nil and player:IsAlive() and player:GetActiveMode() ~= BOT_MODE_RETREAT then
local dist = GetUnitToUnitDistance(player, npcBot);
local health = player:GetHealth()/player:GetMaxHealth();
if IsPlayerBot(player:GetPlayerID()) and dist > maxDist and dist > 2500 and health >= 0.25 then
maxDist = dist;
target = GetTeamMember(i);
end
end
end
if target ~= nil then
return BOT_ACTION_DESIRE_MODERATE, target;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[5]=function()
local abilityNumber=5
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if ( not npcBot:HasModifier("modifier_keeper_of_the_light_spirit_form") or ability:IsHidden() or not ability:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
if ( npcBot:WasRecentlyDamagedByAnyHero( 2.0 ) )
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, 0, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
return BOT_ACTION_DESIRE_HIGH, npcBot:GetLocation();
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, 0, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) )
then
return BOT_ACTION_DESIRE_LOW, npcEnemy:GetExtrapolatedLocation(CastPoint);
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[6]=function()
local abilityNumber=6
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if npcBot:HasScepter() or npcBot:HasModifier("modifier_keeper_of_the_light_spirit_form") or not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Radius = 1200
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(Radius,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
if ( npcBot:WasRecentlyDamagedByAnyHero(2) )
then
return BOT_ACTION_DESIRE_MODERATE-0.05
end
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_ATTACK );
if ( #tableNearbyAttackingAlliedHeroes >= 2 ) then
return BOT_ACTION_DESIRE_HIGH
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( npcEnemy:GetHealth()<=npcEnemy:GetActualIncomingDamage(npcBot:GetOffensivePower(),DAMAGE_TYPE_MAGICAL) and GetUnitToUnitDistance(npcEnemy,npcBot)<=Radius)
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE;
end
function AbilityUsageThink()
-- Check if we're already using an ability
if npcBot:IsCastingAbility() or npcBot:IsUsingAbility() or npcBot:IsInvulnerable() or npcBot:IsChanneling() or npcBot:IsSilenced() or npcBot:HasModifier("modifier_doom_bringer_doom") or npcBot:NumQueuedActions() > 0 then return end
if ( npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() )
then
return
end
ComboMana=GetComboMana()
AttackRange=npcBot:GetAttackRange()
ManaPercentage=npcBot:GetMana()/npcBot:GetMaxMana()
HealthPercentage=npcBot:GetHealth()/npcBot:GetMaxHealth()
cast=ability_item_usage_generic.ConsiderAbility(AbilitiesReal,Consider)
---------------------------------debug--------------------------------------------
if(debugmode==true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal,cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal,cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end