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Pull requests: hrydgard/ppsspp
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More IR interpreter profiler work
Debugger
IRInterpreter
Occurs with IR Interpreter but not with another CPU backend.
Store IR instructions in a bump-allocated vector instead of loose allocations
IRInterpreter
Occurs with IR Interpreter but not with another CPU backend.
Allow load sceLibFont module
Patched-game
Occurs only on patched or modified version of a game.
PGF / sceFont
Issue involves PGF fonts.
#19115
opened May 7, 2024 by
sum2012
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Reduced struct sizes using align for x64 platforms, fields carefully moved
#19047
opened Apr 12, 2024 by
GermanAizek
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[Common/Core/Windows] Removed excess check pointer before delete or free()
#19045
opened Apr 12, 2024 by
GermanAizek
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[Core/GPU] Fixed condition blocks where result always true
#19040
opened Apr 11, 2024 by
GermanAizek
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Safer checking pointers before use, as well check malloc result
#19036
opened Apr 11, 2024 by
GermanAizek
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More readable methods std::string and fix repeat calling methods
#19028
opened Apr 10, 2024 by
GermanAizek
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Atrac: Revert part of #18414
Atrac3+
Issue involves sceAtrac features.
#19015
opened Apr 7, 2024 by
sum2012
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[Core/HLE/Dialog] Fixed memleak after first return error and increase lifetime in current scope
#19006
opened Apr 5, 2024 by
GermanAizek
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Make const and static class members, const pointers and using static access
#19005
opened Apr 5, 2024 by
GermanAizek
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Add "Half skip" Mode
GPU readback
Issue related to readbacks from the GPU to CPU
#18807
opened Feb 1, 2024 by
sum2012
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WIP: Infrastructure: sceNetInet and sceNetResolver support.
Networking / adhoc
#18578
opened Dec 18, 2023 by
JustAWhiteBloodCell
•
Draft
Work around Brothers in Arms speed issue via compat hack
#18513
opened Dec 10, 2023 by
LunaMoo
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Add AtracDecodeDataRemainFrameHack
Atrac3+
Issue involves sceAtrac features.
HACK
This is a temporary hack, known not to be the real PSP's behavior
#18396
opened Nov 4, 2023 by
sum2012
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