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internal/graphicsdriver/directx: refactoring
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hajimehoshi committed May 5, 2024
1 parent caab1ee commit a41af45
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Showing 3 changed files with 7 additions and 9 deletions.
4 changes: 1 addition & 3 deletions internal/graphicsdriver/directx/graphics11_windows.go
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,6 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/hlsl"
)

var inputElementDescsForDX11 = []_D3D11_INPUT_ELEMENT_DESC{
Expand Down Expand Up @@ -482,8 +481,7 @@ func (g *graphics11) MaxImageSize() int {
}

func (g *graphics11) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
vs, ps, offsets := hlsl.Compile(program)
vsh, psh, err := compileShader(vs, ps)
vsh, psh, offsets, err := compileShader(program)
if err != nil {
return nil, err
}
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4 changes: 1 addition & 3 deletions internal/graphicsdriver/directx/graphics12_windows.go
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,6 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/hlsl"
)

type resourceWithSize struct {
Expand Down Expand Up @@ -1064,8 +1063,7 @@ func (g *graphics12) MaxImageSize() int {
}

func (g *graphics12) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
vs, ps, offsets := hlsl.Compile(program)
vsh, psh, err := compileShader(vs, ps)
vsh, psh, offsets, err := compileShader(program)
if err != nil {
return nil, err
}
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8 changes: 5 additions & 3 deletions internal/graphicsdriver/directx/shader_windows.go
Original file line number Diff line number Diff line change
Expand Up @@ -21,11 +21,13 @@ import (

"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/hlsl"
)

var vertexShaderCache = map[string]*_ID3DBlob{}

func compileShader(vs, ps string) (vsh, psh *_ID3DBlob, ferr error) {
func compileShader(program *shaderir.Program) (vsh, psh *_ID3DBlob, uniformOffsets []int, ferr error) {
vs, ps, offsets := hlsl.Compile(program)
var flag uint32 = uint32(_D3DCOMPILE_OPTIMIZATION_LEVEL3)

defer func() {
Expand Down Expand Up @@ -74,10 +76,10 @@ func compileShader(vs, ps string) (vsh, psh *_ID3DBlob, ferr error) {
})

if err := wg.Wait(); err != nil {
return nil, nil, err
return nil, nil, nil, err
}

return
return vsh, psh, offsets, nil
}

func constantBufferSize(uniformTypes []shaderir.Type, uniformOffsets []int) int {
Expand Down

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