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h3nnn4n/README.md

I am a huge programming fan. I love it since I was 12 years old or so! Professionally I have experience as a fullstack software engineer and backend software engineer (this is where I am more productive). Academically I have worked on operations research using hybrid exact methods, on heuristic optimization and AI and also with bioinformatics (mostly protein structure prediction).

On my free time I like to code games, do creative coding, or anything else that I find interesting, such as emulators, automated puzzle solving or something to help me with a problem.

Outside of the tech world there are multiple things that I enjoy. I am a drummer and a painter. I like to go hiking, trekking and camping and rencently I started bouldering / climbing as well. I also do ceramics, origami, and rencetly I have been growing into sailing.

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  1. gameboy_documentation gameboy_documentation Public

    This is a repository containing a backup and a list of several documentation that I found on the Internet while developing my gameboy emulator.

    62 2

  2. garapa garapa Public

    A gameboy emulator, written in C with an optional tetris AI and Julia API

    C 13 1

  3. Reverse-Engineering-the-GameBoy-Tetris Reverse-Engineering-the-GameBoy-Tetris Public

    This is my personal attempt on reverse engineering the Tetris gameboy.

    Shell 26 3

  4. colosseum colosseum Public

    Framework for automated AI tournaments

    Python 9

  5. smart-panda smart-panda Public

    🐼Tetris playground (in rust/wasm + javascript) for AIs

    Rust 1 1

  6. cubotron cubotron Public

    Rubik's cube solver using the Kociemba Method, written in C

    C