Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

balancer: fix connectivity state aggregation algorithm to follow the spec #5473

Merged
merged 2 commits into from Jul 7, 2022
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
53 changes: 0 additions & 53 deletions balancer/balancer.go
Expand Up @@ -371,56 +371,3 @@ type ClientConnState struct {
// ErrBadResolverState may be returned by UpdateClientConnState to indicate a
// problem with the provided name resolver data.
var ErrBadResolverState = errors.New("bad resolver state")

// ConnectivityStateEvaluator takes the connectivity states of multiple SubConns
// and returns one aggregated connectivity state.
//
// It's not thread safe.
type ConnectivityStateEvaluator struct {
numReady uint64 // Number of addrConns in ready state.
numConnecting uint64 // Number of addrConns in connecting state.
numTransientFailure uint64 // Number of addrConns in transient failure state.
numIdle uint64 // Number of addrConns in idle state.
}

// RecordTransition records state change happening in subConn and based on that
// it evaluates what aggregated state should be.
//
// - If at least one SubConn in Ready, the aggregated state is Ready;
// - Else if at least one SubConn in Connecting, the aggregated state is Connecting;
// - Else if at least one SubConn is TransientFailure, the aggregated state is Transient Failure;
// - Else if at least one SubConn is Idle, the aggregated state is Idle;
// - Else there are no subconns and the aggregated state is Transient Failure
//
// Shutdown is not considered.
func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State {
// Update counters.
for idx, state := range []connectivity.State{oldState, newState} {
updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new.
switch state {
case connectivity.Ready:
cse.numReady += updateVal
case connectivity.Connecting:
cse.numConnecting += updateVal
case connectivity.TransientFailure:
cse.numTransientFailure += updateVal
case connectivity.Idle:
cse.numIdle += updateVal
}
}

// Evaluate.
if cse.numReady > 0 {
return connectivity.Ready
}
if cse.numConnecting > 0 {
return connectivity.Connecting
}
if cse.numTransientFailure > 0 {
return connectivity.TransientFailure
}
if cse.numIdle > 0 {
return connectivity.Idle
}
return connectivity.TransientFailure
}
70 changes: 70 additions & 0 deletions balancer/conn_state_evaluator.go
@@ -0,0 +1,70 @@
/*
*
* Copyright 2022 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

package balancer

import "google.golang.org/grpc/connectivity"

// ConnectivityStateEvaluator takes the connectivity states of multiple SubConns
// and returns one aggregated connectivity state.
//
// It's not thread safe.
type ConnectivityStateEvaluator struct {
numReady uint64 // Number of addrConns in ready state.
numConnecting uint64 // Number of addrConns in connecting state.
numTransientFailure uint64 // Number of addrConns in transient failure state.
numIdle uint64 // Number of addrConns in idle state.
}

// RecordTransition records state change happening in subConn and based on that
// it evaluates what aggregated state should be.
//
// - If at least one SubConn in Ready, the aggregated state is Ready;
// - Else if at least one SubConn in Connecting, the aggregated state is Connecting;
// - Else if at least one SubConn is Idle, the aggregated state is Idle;
// - Else if at least one SubConn is TransientFailure (or there are no SubConns), the aggregated state is Transient Failure.
//
// Shutdown is not considered.
func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State {
// Update counters.
for idx, state := range []connectivity.State{oldState, newState} {
updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new.
switch state {
case connectivity.Ready:
cse.numReady += updateVal
case connectivity.Connecting:
cse.numConnecting += updateVal
case connectivity.TransientFailure:
cse.numTransientFailure += updateVal
case connectivity.Idle:
cse.numIdle += updateVal
}
}

// Evaluate.
if cse.numReady > 0 {
return connectivity.Ready
}
if cse.numConnecting > 0 {
return connectivity.Connecting
}
if cse.numIdle > 0 {
return connectivity.Idle
}
return connectivity.TransientFailure
}
245 changes: 245 additions & 0 deletions balancer/conn_state_evaluator_test.go
@@ -0,0 +1,245 @@
/*
*
* Copyright 2022 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

package balancer

import (
"testing"

"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/internal/grpctest"
)

type s struct {
grpctest.Tester
}

func Test(t *testing.T) {
grpctest.RunSubTests(t, s{})
}

// TestRecordTransition_FirstStateChange tests the first call to
// RecordTransition where the `oldState` is usually set to `Shutdown` (a state
// that the ConnectivityStateEvaluator is set to ignore).
func (s) TestRecordTransition_FirstStateChange(t *testing.T) {
tests := []struct {
newState connectivity.State
wantState connectivity.State
}{
{
newState: connectivity.Idle,
wantState: connectivity.Idle,
},
{
newState: connectivity.Connecting,
wantState: connectivity.Connecting,
},
{
newState: connectivity.Ready,
wantState: connectivity.Ready,
},
{
newState: connectivity.TransientFailure,
wantState: connectivity.TransientFailure,
},
{
newState: connectivity.Shutdown,
wantState: connectivity.TransientFailure,
},
}
for _, test := range tests {
cse := &ConnectivityStateEvaluator{}
if gotState := cse.RecordTransition(connectivity.Shutdown, test.newState); gotState != test.wantState {
t.Fatalf("RecordTransition(%v, %v) = %v, want %v", connectivity.Shutdown, test.newState, gotState, test.wantState)
}
}
}

// TestRecordTransition_SameState tests the scenario where state transitions to
// the same state are recorded multiple times.
func (s) TestRecordTransition_SameState(t *testing.T) {
tests := []struct {
newState connectivity.State
wantState connectivity.State
}{
{
newState: connectivity.Idle,
wantState: connectivity.Idle,
},
{
newState: connectivity.Connecting,
wantState: connectivity.Connecting,
},
{
newState: connectivity.Ready,
wantState: connectivity.Ready,
},
{
newState: connectivity.TransientFailure,
wantState: connectivity.TransientFailure,
},
{
newState: connectivity.Shutdown,
wantState: connectivity.TransientFailure,
},
}
const numStateChanges = 5
for _, test := range tests {
cse := &ConnectivityStateEvaluator{}
var prevState, gotState connectivity.State
prevState = connectivity.Shutdown
for i := 0; i < numStateChanges; i++ {
gotState = cse.RecordTransition(prevState, test.newState)
prevState = test.newState
}
if gotState != test.wantState {
t.Fatalf("RecordTransition() = %v, want %v", gotState, test.wantState)
}
}
}

// TestRecordTransition_SingleSubConn_DifferentStates tests some common
// connectivity state change scenarios, on a single subConn.
func (s) TestRecordTransition_SingleSubConn_DifferentStates(t *testing.T) {
tests := []struct {
name string
states []connectivity.State
wantState connectivity.State
}{
{
name: "regular transition to ready",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.Ready},
wantState: connectivity.Ready,
},
{
name: "regular transition to transient failure",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.TransientFailure},
wantState: connectivity.TransientFailure,
},
{
name: "regular transition to ready",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.Idle},
wantState: connectivity.Idle,
},
{
name: "transition from ready to transient failure",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.TransientFailure},
wantState: connectivity.TransientFailure,
},
{
name: "transition from transient failure back to ready",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.TransientFailure, connectivity.Ready},
wantState: connectivity.Ready,
},
{
// This state transition is usually suppressed at the LB policy level, by
// not calling RecordTransition.
name: "transition from transient failure back to idle",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.TransientFailure, connectivity.Idle},
wantState: connectivity.Idle,
},
{
// This state transition is usually suppressed at the LB policy level, by
// not calling RecordTransition.
name: "transition from transient failure back to connecting",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.TransientFailure, connectivity.Connecting},
wantState: connectivity.Connecting,
},
}

for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
cse := &ConnectivityStateEvaluator{}
var prevState, gotState connectivity.State
prevState = connectivity.Shutdown
for _, newState := range test.states {
gotState = cse.RecordTransition(prevState, newState)
prevState = newState
}
if gotState != test.wantState {
t.Fatalf("RecordTransition() = %v, want %v", gotState, test.wantState)
}
})
}
}

// TestRecordTransition_MultipleSubConns_DifferentStates tests state transitions
// among multiple subConns, and verifies that the connectivity state aggregation
// algorithm produces the expected aggregate connectivity state.
func (s) TestRecordTransition_MultipleSubConns_DifferentStates(t *testing.T) {
tests := []struct {
name string
// Each entry in this slice corresponds to the state changes happening on an
// individual subConn.
subConnStates [][]connectivity.State
wantState connectivity.State
}{
{
name: "atleast one ready",
subConnStates: [][]connectivity.State{
{connectivity.Idle, connectivity.Connecting, connectivity.Ready},
{connectivity.Idle},
{connectivity.Idle, connectivity.Connecting},
{connectivity.Idle, connectivity.Connecting, connectivity.TransientFailure},
},
wantState: connectivity.Ready,
},
{
name: "atleast one connecting",
subConnStates: [][]connectivity.State{
{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.Connecting},
{connectivity.Idle},
{connectivity.Idle, connectivity.Connecting, connectivity.TransientFailure},
},
wantState: connectivity.Connecting,
},
{
name: "atleast one idle",
subConnStates: [][]connectivity.State{
{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.Idle},
{connectivity.Idle, connectivity.Connecting, connectivity.TransientFailure},
},
wantState: connectivity.Idle,
},
{
name: "atleast one transient failure",
subConnStates: [][]connectivity.State{
{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.TransientFailure},
{connectivity.TransientFailure},
},
wantState: connectivity.TransientFailure,
},
}

for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
cse := &ConnectivityStateEvaluator{}
var prevState, gotState connectivity.State
for _, scStates := range test.subConnStates {
prevState = connectivity.Shutdown
for _, newState := range scStates {
gotState = cse.RecordTransition(prevState, newState)
prevState = newState
}
}
if gotState != test.wantState {
t.Fatalf("RecordTransition() = %v, want %v", gotState, test.wantState)
}
})
}
}