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Performance: Limit data layer state updates #724

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merged 6 commits into from May 15, 2024

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torkelo
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@torkelo torkelo commented May 8, 2024

Various performance fixes

  •  We were using infinity replay subjects so when coming back to a scene data layers emitted all their previous emitted results
  • Ignore replayed data layer results that has already been processed (this happens when a data provider get's re-activated, we subscribe the the SceneDataLayerSet this causes the ReplaySubject to emit last data, even if that has already been incorporating into the current state). Created a new DataLayersMerger that can detect when a result has already been seen.
  • In SceneQueryRunner ignore updating state when data layers are received if there are no annotations (And the previous result also had no annotations)
📦 Published PR as canary version: 4.22.0--canary.724.9079775010.0

✨ Test out this PR locally via:

npm install @grafana/scenes@4.22.0--canary.724.9079775010.0
# or 
yarn add @grafana/scenes@4.22.0--canary.724.9079775010.0

@torkelo torkelo added release Create a release when this pr is merged minor Increment the minor version when merged labels May 8, 2024
const baseStateUpdate = this.state.data ? this.state.data : { ...emptyPanelData, timeRange: timeRange.state.value };
// Skip unnessary state updates
if (
alertState === this.state.data?.alertState &&
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This condition is quite hard to reason about, as it assumes that one knows that the alert state is a reference to an state taken from the alert states results. I wonder if it wouldn't be easier if we didn't set that particular alert state reference in the state but always create a new object, and here instead rely on object equality rather than reference equalit? WDYT?

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@dprokop pushed update that switched to isEqual instead, for some reason I thought alertState was an enum :)

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Gave it another look (thanks for updating the alerts state quality check!) and it looks good. I've also tested some test dashboards with annotations and it works great.

@torkelo torkelo merged commit 1b5b3bd into main May 15, 2024
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@torkelo torkelo deleted the data-state-updates-performance-updates branch May 15, 2024 09:36
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🚀 PR was released in v4.22.0 🚀

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