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Use SingleThreadExecutor to release AudioTracks
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We currently start a simple Thread to release AudioTracks
asynchronously. If many AudioTracks are released at the same
time, this may lead to OOM situations because we attempt to
create multiple new threads.

This can be improved by using a shared SingleThreadExecutor.
In the simple case of one simmultaneous release, it's exactly
the same behavior as before: create a thread and release it
as soon as it's done. For multiple simultanous releases we
get the advantage of sharing a single thread to avoid creating
more than one at the same time.

Issue: #10057
PiperOrigin-RevId: 460698942
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tonihei authored and rohitjoins committed Jul 13, 2022
1 parent 6ec18c8 commit 1e8d163
Showing 1 changed file with 43 additions and 15 deletions.
Expand Up @@ -33,6 +33,7 @@
import android.os.SystemClock;
import android.util.Pair;
import androidx.annotation.DoNotInline;
import androidx.annotation.GuardedBy;
import androidx.annotation.IntDef;
import androidx.annotation.Nullable;
import androidx.annotation.RequiresApi;
Expand All @@ -58,6 +59,7 @@
import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.Collections;
import java.util.concurrent.ExecutorService;
import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
import org.checkerframework.checker.nullness.qual.RequiresNonNull;

Expand Down Expand Up @@ -463,6 +465,15 @@ public DefaultAudioSink build() {
*/
public static boolean failOnSpuriousAudioTimestamp = false;

private static final Object releaseExecutorLock = new Object();

@GuardedBy("releaseExecutorLock")
@Nullable
private static ExecutorService releaseExecutor;

@GuardedBy("releaseExecutorLock")
private static int pendingReleaseCount;

private final AudioCapabilities audioCapabilities;
private final AudioProcessorChain audioProcessorChain;
private final boolean enableFloatOutput;
Expand Down Expand Up @@ -1415,9 +1426,6 @@ public void flush() {
if (isOffloadedPlayback(audioTrack)) {
checkNotNull(offloadStreamEventCallbackV29).unregister(audioTrack);
}
// AudioTrack.release can take some time, so we call it on a background thread.
final AudioTrack toRelease = audioTrack;
audioTrack = null;
if (Util.SDK_INT < 21 && !externalAudioSessionIdProvided) {
// Prior to API level 21, audio sessions are not kept alive once there are no components
// associated with them. If we generated the session ID internally, the only component
Expand All @@ -1431,18 +1439,8 @@ public void flush() {
pendingConfiguration = null;
}
audioTrackPositionTracker.reset();
releasingConditionVariable.close();
new Thread("ExoPlayer:AudioTrackReleaseThread") {
@Override
public void run() {
try {
toRelease.flush();
toRelease.release();
} finally {
releasingConditionVariable.open();
}
}
}.start();
releaseAudioTrackAsync(audioTrack, releasingConditionVariable);
audioTrack = null;
}
writeExceptionPendingExceptionHolder.clear();
initializationExceptionPendingExceptionHolder.clear();
Expand Down Expand Up @@ -1853,6 +1851,36 @@ private void playPendingData() {
}
}

private static void releaseAudioTrackAsync(
AudioTrack audioTrack, ConditionVariable releasedConditionVariable) {
// AudioTrack.release can take some time, so we call it on a background thread. The background
// thread is shared statically to avoid creating many threads when multiple players are released
// at the same time.
releasedConditionVariable.close();
synchronized (releaseExecutorLock) {
if (releaseExecutor == null) {
releaseExecutor = Util.newSingleThreadExecutor("ExoPlayer:AudioTrackReleaseThread");
}
pendingReleaseCount++;
releaseExecutor.execute(
() -> {
try {
audioTrack.flush();
audioTrack.release();
} finally {
releasedConditionVariable.open();
synchronized (releaseExecutorLock) {
pendingReleaseCount--;
if (pendingReleaseCount == 0) {
releaseExecutor.shutdown();
releaseExecutor = null;
}
}
}
});
}
}

@RequiresApi(29)
private final class StreamEventCallbackV29 {
private final Handler handler;
Expand Down

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