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Fix UBO name lookup on OpenGL ES 3.0 #1700

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GetActiveUniformName Fails on OpenGL ES 3.0. This function is specified in ARB_uniform_buffer_object which is in Core OpenGL since version 3.1, but isn't available on OpenGL ES.

GetActiveUniform provides same information, and is in both OpenGL ( Version 2.1+ SPEC ) and OpenGL ES 3.0 ( SPEC )

Test behavior with changes is same on my machine, all but few tests pass.
Testing with cargo test -- --test-threads=1 --skip primitive_bounding_box --skip empty_stenciltexture1d --skip empty_stenciltexture2d --skip transform_feedback

@daboross daboross mentioned this pull request Nov 12, 2018
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