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More Single Layer of Abstraction please ...
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More Single Layer of Abstraction please ...
  • former Zetta25 AG
  • Zürich

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@agentydragon
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gabyx/README.md

My Projects

Git & Best Practices

  • Githooks: 🦎 Githooks: per-repo and shared Git hooks with version control and auto - update.

Configuration

  • dotfiles, astronvim: My config files for my programming setup and NixOS configuration.

C++

Language Learning

  • RsFluid: Rust learning project implementing a fluid simulation.

  • Markdown2PDF: Rust learning project implementing a full-stack micro-service (kubernetes) architectured web-app which converts Markdown files/projects into PDF in the backend, using all best tools available so far in 2024.

  • Ki-Kist: Rust learning project implementing a REST client & server architecture (kubernetes) to store asymmetric encryption keys for signing documents.

Markdown

Numerics

  • ApproxMVBB: Fast algorithms to compute approximation of 3d minimal bounding boxes.

Mechanics

  • GRSFramework: Granular rigid body simulation framework.
  • Woodpecker: Non-smooth mechanics benchmark problem computed in a python notebook converted to a SVG animation.

Metrics

github metrics

Pinned

  1. Githooks Githooks Public

    🦎 Githooks: per-repo and shared Git hooks with version control and auto update. [✩Star] if you're using it!

    Go 94 3

  2. Technical-Markdown Technical-Markdown Public

    Easy and full-automated markdown setup for technical documents.

    Less 106 6

  3. ApproxMVBB ApproxMVBB Public

    Fast algorithms to compute an approximation of the minimal volume oriented bounding box of a point cloud in 3D.

    C++ 436 89

  4. Technical-Presentation Technical-Presentation Public

    Technical Presentations with https://github.com/hakimel/reveal.js - With Standalone Packaging for HTML/PDF

    JavaScript

  5. RsFluid RsFluid Public

    An Eulerian fluid simulation written in Rust to learn the language

    Rust 10

  6. GRSFramework GRSFramework Public

    Granular Rigid Body Simulation Framework: efficient research tools to simulate non-smooth granular rigid body dynamics.

    C++ 10