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windows: increase buffer size from 4K to 64K (#485)
People are running in to trouble because the 4K buffer can overflow; see: #72. This is not a "real" fix, but I think a 64K buffer is acceptable even on memory-limited machines; no one is running the Windows on an Arduino, and even with something like 128M of memory, the extra 124K is basically negligible. There is also no real performance difference between allocating a large array vs. a small array: they're both comparable. It should probably be enough for most applications. Need to look in the future to either dynamically grow the size, or allow setting it similar to what tilt does as mentioned in #72.
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