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Refactor Material
build method
#147430
base: master
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Refactor Material
build method
#147430
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Golden file changes have been found for this pull request. Click here to view and triage (e.g. because this is an intentional change). If you are still iterating on this change and are not ready to resolve the images on the Flutter Gold dashboard, consider marking this PR as a draft pull request above. You will still be able to view image results on the dashboard, commenting will be silenced, and the check will not try to resolve itself until marked ready for review. For more guidance, visit Writing a golden file test for Reviewers: Read the Tree Hygiene page and make sure this patch meets those guidelines before LGTMing. |
It looks like this pull request may not have tests. Please make sure to add tests before merging. If you need an exemption to this rule, contact "@test-exemption-reviewer" in the #hackers channel in Chat (don't just cc them here, they won't see it! Use Discord!). If you are not sure if you need tests, consider this rule of thumb: the purpose of a test is to make sure someone doesn't accidentally revert the fix. Ask yourself, is there anything in your PR that you feel it is important we not accidentally revert back to how it was before your fix? Reviewers: Read the Tree Hygiene page and make sure this patch meets those guidelines before LGTMing. |
test-exempt: code refactor with no semantic change |
I made a lot of random tweaks while working on issue #147392, so I thought it'd be good to file these changes as a separate pull request so that eventually the main PR will be easier to review.
Currently, the
Material
build method makes multiple calls toTheme.of(context)
, and_MaterialInterior
has a nullableshadowColor
(even though the values passed to it are always non-nullable).Commit
3ffb2e0
reverts a change to the elevation calculation, so golden test files should no longer be affected.