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feat(web): introduce score tracking #169

Merged
merged 28 commits into from
Oct 14, 2023
Merged

feat(web): introduce score tracking #169

merged 28 commits into from
Oct 14, 2023

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feugy
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@feugy feugy commented Oct 14, 2023

📖 What's in there?

A small step toward more automation 😉
Game descriptor can now include a computeScore() function which will be invoked on every game action, allowing to track each player's score.

Are included here:

  • fix(web): anchorable flip is ignore when loading game.
  • fix(web): lost meshes when decrementing a quantifiable.
  • fix(web): game loading screen hides game aside tabs.
  • feat(server)!: GraphQL game queries now return serialized preferences.
  • feat(server): bundles game descriptors on server start with esbuild.
  • feat(server): returns bundled rule engine when promoting and joining a game.
  • feat(server): supports multiple anchors and migrate existing games.
  • feat(web): initializes rule engine with bundled scripts and computes score on game init, joined player, and every action.
  • feat(web): displays game scores, loads serialized preferences, provides preferences to computeScore().
  • feat(web): supports anchors with multiple snapped meshes.
  • feat(game-utils): supports multiple anchors.
  • feat(game-utils): allows testing random game code.
  • feat(mah-jong): supports multiple anchors and computes score.
  • feat(draughts): supports multiple anchors and computes score.
  • feat(klondike): supports multiple anchors.
  • feat(chess): supports multiple anchors.
  • feat(playground): supports multiple anchors.
  • chore(server): configures repositories isProduction option.
  • refactor(web): moves some types to @tabulous/types.
  • refactor(game-utils): takes findPlayerPreferences() from web.

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