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The 11th cellular automata created with the sole purpose of creating emergent phenomena through evolution

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evomata11

The 11th cellular automata created with the sole purpose of creating emergent phenomena through evolution. Uses a gray-scott reaction diffusion equation along with genetic algorithms.

A moderately high spawn density with movement cost 0 simulated for a while.

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After optimizations, at movement cost of 0, very interesting competition going on.

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Evomata11 equivalent of a Venus Fly Trap.

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Movement cost of 50. Cells can produce signals now and can diffuse differently on each side.

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Movement cost around 150, moderate population (due to food) density.

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Simulation adjusted for longer-term.

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Dying cells release food, cells can explode to kill enemies, signaling chemicals are added.

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Movement is taxed.

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Chemical B is made food velocity.

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Before chemical B was made food velocity.

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