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Add ability to override collapsing icons #1147

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merged 4 commits into from Jan 22, 2022

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juancampa
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@juancampa juancampa commented Jan 21, 2022

I wanted custom icons for my tree so I added the ability to override's CollapsingHeader's icon by passing a function that gets called instead of paint_icon.

I personally like the pointy triangles but not the fact that they get thicker on hover.

Let's discuss if this is the best approach or if there's something better (e.g. implementing an Icon trait or something). I can add a demo if we decide to move forward.

2022-01-21.17-54-29.mp4

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@emilk emilk left a comment

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Very nice, simple idea. I love it!

Only some minor nits and a clippy error to fix.

@@ -141,6 +141,7 @@ pub struct CollapsingHeader {
selectable: bool,
selected: bool,
show_background: bool,
icon: Option<Box<dyn FnOnce(&mut Ui, f32, &Response)>>,
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pub type IconPainter = Box<dyn FnOnce(&mut Ui, f32, &Response)>; with a nice docstring would make this type simpler, and silence clippy

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@juancampa juancampa Jan 22, 2022

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I added the type alias and used it here.

I didn't use it in the icon function to keep the API simple (that way caller doesn't have to use Box::new). If trait aliases ever get stabilized we could use that, but who knows if that will ever happen.

egui/src/containers/collapsing_header.rs Outdated Show resolved Hide resolved
egui/src/containers/collapsing_header.rs Outdated Show resolved Hide resolved
egui/src/containers/collapsing_header.rs Outdated Show resolved Hide resolved
@juancampa juancampa requested a review from emilk January 22, 2022 09:19
@emilk emilk merged commit 343f7da into emilk:master Jan 22, 2022
@juancampa juancampa deleted the custom-collapsing-icons branch January 22, 2022 09:39
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2 participants