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docs(protocols): simplify packaging section & cleanup #30882

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133 changes: 89 additions & 44 deletions docs/tutorial/launch-app-from-url-in-another-app.md
@@ -1,5 +1,5 @@
---
title: Launching Your Electron App From A URL In Another App
title: Launching Your Electron App From a URL In Another App
description: This guide will take you through the process of setting your electron app as the default handler for a specific protocol.
slug: launch-app-from-url-in-another-app
hide_title: true
Expand All @@ -11,7 +11,7 @@ hide_title: true

<!-- ✍ Update this section if you want to provide more details -->

This guide will take you through the process of setting your electron app as the default
This guide will take you through the process of setting your Electron app as the default
handler for a specific [protocol](https://www.electronjs.org/docs/api/protocol).

By the end of this tutorial, we will have set our app to intercept and handle
Expand All @@ -22,16 +22,17 @@ we will use will be "`electron-fiddle://`".

### Main Process (main.js)

First we will import the required modules from `electron`. These modules help control our application life and create a native browser window.
First, we will import the required modules from `electron`. These modules help
control our application lifecycle and create a native browser window.

```js
```javascript
const { app, BrowserWindow, shell } = require('electron')
const path = require('path')
```

Next, we will proceed to register our application to handle all "`electron-fiddle://`" protocols.

```js
```javascript
if (process.defaultApp) {
if (process.argv.length >= 2) {
app.setAsDefaultProtocolClient('electron-fiddle', process.execPath, [path.resolve(process.argv[1])])
Expand All @@ -43,8 +44,8 @@ if (process.defaultApp) {

We will now define the function in charge of creating our browser window and load our application's `index.html` file.

```js
function createWindow () {
```javascript
const createWindow = () => {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
Expand All @@ -60,11 +61,11 @@ function createWindow () {

In this next step, we will create our `BrowserWindow` and tell our application how to handle an event in which an external protocol is clicked.

This code will be different in WindowsOS compared to MacOS and Linux. This is due to Windows requiring additional code in order to open the contents of the protocol link within the same electron instance. Read more about this [here](https://www.electronjs.org/docs/api/app#apprequestsingleinstancelock).
This code will be different in Windows compared to MacOS and Linux. This is due to Windows requiring additional code in order to open the contents of the protocol link within the same Electron instance. Read more about this [here](https://www.electronjs.org/docs/api/app#apprequestsingleinstancelock).

### Windows code:
#### Windows code:

```js
```javascript
const gotTheLock = app.requestSingleInstanceLock()

if (!gotTheLock) {
Expand All @@ -83,74 +84,118 @@ if (!gotTheLock) {
createWindow()
})

// handling the protocol. In this case, we choose to show an Error Box.
// Handle the protocol. In this case, we choose to show an Error Box.
app.on('open-url', (event, url) => {
dialog.showErrorBox('Welcome Back', `You arrived from: ${url}`)
})
}
```

### MacOS and Linux code:
#### MacOS and Linux code:

```js
```javascript
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow()
})

// handling the protocol. In this case, we choose to show an Error Box.
// Handle the protocol. In this case, we choose to show an Error Box.
app.on('open-url', (event, url) => {
dialog.showErrorBox('Welcome Back', `You arrived from: ${url}`)
})
```

Finally, we will add some additional code to handle when someone closes our application
Finally, we will add some additional code to handle when someone closes our application.

```js
```javascript
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') app.quit()
})
```

## Important Note:
## Important notes

### Packaging

This feature will only work on macOS when your app is packaged. It will not work when you're launching it in development from the command-line. When you package your app you'll need to make sure the macOS `plist` for the app is updated to include the new protocol handler. If you're using [`electron-packager`](https://github.com/electron/electron-packager) then you
can add the flag `--extend-info` with a path to the `plist` you've created. The one for this app is below:

### Plist

```XML
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLSchemes</key>
<array>
<string>electron-api-demos</string>
</array>
<key>CFBundleURLName</key>
<string>Electron API Demos Protocol</string>
</dict>
</array>
<key>ElectronTeamID</key>
<string>VEKTX9H2N7</string>
</dict>
</plist>
On macOS and Linux, this feature will only work when your app is packaged. It will not work when
you're launching it in development from the command-line. When you package your app you'll need to
make sure the macOS `Info.plist` and the Linux `.desktop` files for the app are updated to include
the new protocol handler. Some of the Electron tools for bundling and distributing apps handle
this for you.

#### [Electron Forge](https://electronforge.io)

If you're using Electron Forge, adjust `packagerConfig` for macOS support, and the configuration for
the appropriate Linux makers for Linux support, in your [Forge
configuration](https://www.electronforge.io/configuration) _(please note the following example only
shows the bare minimum needed to add the configuration changes)_:

```json
{
"config": {
"forge": {
"packagerConfig": {
"protocols": [
{
"name": "Electron Fiddle",
"schemes": ["electron-fiddle"]
}
]
},
"makers": [
{
"name": "@electron-forge/maker-deb",
"config": {
"mimeType": ["x-scheme-handler/electron-fiddle"]
}
}
]
}
}
}
```

#### [Electron Packager](https://github.com/electron/electron-packager)

For macOS support:

If you're using Electron Packager's API, adding support for protocol handlers is similar to how
Electron Forge is handled, except
`protocols` is part of the Packager options passed to the `packager` function.

```javascript
const packager = require('electron-packager')

packager({
// ...other options...
protocols: [
{
name: 'Electron Fiddle',
schemes: ['electron-fiddle']
}
]

}).then(paths => console.log(`SUCCESS: Created ${paths.join(', ')}`))
.catch(err => console.error(`ERROR: ${err.message}`))
```

If you're using Electron Packager's CLI, use the `--protocol` and `--protocol-name` flags. For
example:

```shell
npx electron-packager . --protocol=electron-fiddle --protocol-name="Electron Fiddle"
```

## Conclusion

After you start your electron app, you can now enter in a URL in your browser that contains the custom protocol, for example `"electron-fiddle://open"` and observe that the application will respond and show an error dialog box.
After you start your Electron app, you can enter in a URL in your browser that contains the custom
protocol, for example `"electron-fiddle://open"` and observe that the application will respond and
show an error dialog box.

<!--
Because Electron examples usually require multiple files (HTML, CSS, JS
Expand Down