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Add encrypted diskqueue #31808

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@leehinman leehinman commented Jun 2, 2022

What does this PR do?

Adds a support for encrypted and encrypted+compression to the persistent disk queue.

Why is it important?

Necessary for endpoint running under elastic-agent

Checklist

  • My code follows the style guidelines of this project
  • I have commented my code, particularly in hard-to-understand areas
    - [ ] I have made corresponding changes to the documentation
    - [ ] I have made corresponding change to the default configuration files
  • I have added tests that prove my fix is effective or that my feature works
  • I have added an entry in CHANGELOG.next.asciidoc or CHANGELOG-developer.next.asciidoc.

How to test this PR locally

Test

go test

Benchmark

go test -bench=. -benchtime 3x -timeout 60m

Related issues

Benchmark Results

Async Benchmarks

Options Mean Events/sec Mean Bytes/event Mean allocs/event
Async, No Encryption, No Compression 26.0e3 3.5e3 43
Async, Encryption, No Compression 27.4e3 18.8e3 51
Async, Encryption, Compression 26.8e3 26.2e3 52

Sync Benchmarks

Options Mean Events/sec Mean Bytes/event Mean allocs/event
Sync, No Encryption, No Compression 26.6e3 3.4e3 40
Sync, Encryption, No Compression 24.4e3 5.21e3 49
Sync, Encryption, Compression 23.6e3 11.5e3 50

Raw Data

Click to expand!
go test -bench=".*1M" -benchtime 3x -count 5 -timeout 120m -benchmem
goos: darwin
goarch: amd64
pkg: github.com/elastic/beats/v7/libbeat/publisher/queue/diskqueue
cpu: Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
BenchmarkAsync1M-16           	       3	38529674831 ns/op	3470487770 B/op	43186006 allocs/op
BenchmarkAsync1M-16           	       3	38567861920 ns/op	3470684170 B/op	43206142 allocs/op
BenchmarkAsync1M-16           	       3	38268574122 ns/op	3471286816 B/op	43278699 allocs/op
BenchmarkAsync1M-16           	       3	38451469611 ns/op	3470892776 B/op	43231811 allocs/op
BenchmarkAsync1M-16           	       3	38644552999 ns/op	3470587290 B/op	43195642 allocs/op
BenchmarkAsyncEnc1M-16        	       3	36622058934 ns/op	18760420277 B/op	51273279 allocs/op
BenchmarkAsyncEnc1M-16        	       3	36702994803 ns/op	18852825714 B/op	51291090 allocs/op
BenchmarkAsyncEnc1M-16        	       3	36412113476 ns/op	18842247674 B/op	51282556 allocs/op
BenchmarkAsyncEnc1M-16        	       3	36338911476 ns/op	18828454562 B/op	51297432 allocs/op
BenchmarkAsyncEnc1M-16        	       3	36289734410 ns/op	18828147805 B/op	51314710 allocs/op
BenchmarkAsyncEncComp1M-16    	       3	37106127508 ns/op	26267190848 B/op	52490249 allocs/op
BenchmarkAsyncEncComp1M-16    	       3	37164159030 ns/op	26234700704 B/op	52498927 allocs/op
BenchmarkAsyncEncComp1M-16    	       3	37223511180 ns/op	26179631280 B/op	52496091 allocs/op
BenchmarkAsyncEncComp1M-16    	       3	37447956696 ns/op	26255660269 B/op	52453099 allocs/op
BenchmarkAsyncEncComp1M-16    	       3	37524439817 ns/op	26164621237 B/op	52437775 allocs/op
BenchmarkSync1M-16            	       3	37650565205 ns/op	3442017168 B/op	39864528 allocs/op
BenchmarkSync1M-16            	       3	37507433360 ns/op	3442132029 B/op	39884598 allocs/op
BenchmarkSync1M-16            	       3	37648226534 ns/op	3442262050 B/op	39910162 allocs/op
BenchmarkSync1M-16            	       3	37683267545 ns/op	3442119626 B/op	39882024 allocs/op
BenchmarkSync1M-16            	       3	37677904393 ns/op	3442280621 B/op	39914964 allocs/op
BenchmarkSyncEnc1M-16         	       3	40839497711 ns/op	5214172184 B/op	48682402 allocs/op
BenchmarkSyncEnc1M-16         	       3	40797997208 ns/op	5214133664 B/op	48676271 allocs/op
BenchmarkSyncEnc1M-16         	       3	40855963953 ns/op	5214152893 B/op	48679910 allocs/op
BenchmarkSyncEnc1M-16         	       3	40900248356 ns/op	5214125872 B/op	48677232 allocs/op
BenchmarkSyncEnc1M-16         	       3	40783022756 ns/op	5214177914 B/op	48682050 allocs/op
BenchmarkSyncEncComp1M-16     	       3	42404344712 ns/op	11459026642 B/op	49783425 allocs/op
BenchmarkSyncEncComp1M-16     	       3	42376922844 ns/op	11456388525 B/op	49761798 allocs/op
BenchmarkSyncEncComp1M-16     	       3	42480667507 ns/op	11473904906 B/op	49764864 allocs/op
BenchmarkSyncEncComp1M-16     	       3	42325220325 ns/op	11455659149 B/op	49777687 allocs/op
BenchmarkSyncEncComp1M-16     	       3	42617202348 ns/op	11467204725 B/op	49734286 allocs/op
PASS
ok  	github.com/elastic/beats/v7/libbeat/publisher/queue/diskqueue	4672.556s

Open Questions

  1. Can we drop compression? it slows things down and requires more memory in this scenario
  2. Should we add count back to schemaV2? It is easy, and would speed up reading a new queue. It is outside encryption.

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@leehinman leehinman added the Team:Elastic-Agent-Data-Plane Label for the Agent Data Plane team label Jun 2, 2022
@botelastic botelastic bot removed the needs_team Indicates that the issue/PR needs a Team:* label label Jun 2, 2022
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💚 Flaky test report

Tests succeeded.

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@leehinman leehinman force-pushed the enc_disk_queue branch 3 times, most recently from a25481e to 710f0ce Compare June 2, 2022 20:46
@jlind23
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jlind23 commented Jun 3, 2022

Can we drop compression? it slows things down and requires more memory in this scenario

Couldn't we just disable it by default and let the our users decide?

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rdner commented Jun 3, 2022

Options Mean Events/sec
Async, No Encryption, No Compression 26.0e3
Async, Encryption, No Compression 27.4e3
Async, Encryption, Compression 26.8e3

These results look suspicious to me. Should not the amount of events decrease the same way as in sync mode? According to the results, encrypted events are more performant than non-encrypted.

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rdner commented Jun 3, 2022

Options Mean Bytes/event
Async, No Encryption, No Compression 3.5e3
Async, Encryption, No Compression 18.8e3
Async, Encryption, Compression 26.2e3
Sync, No Encryption, No Compression 3.4e3
Sync, Encryption, No Compression 5.21e3
Sync, Encryption, Compression 11.5e3

I might be misinterpreting the results completely but does not it mean that compressed events are larger in byte size than uncompressed events?

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Can we drop compression? it slows things down and requires more memory in this scenario

Couldn't we just disable it by default and let the our users decide?

It is little surprise we are not getting much value from compression. As far as I can tell we are compressing one event at at time. Compression shows its value when we compress across many events as a stream. The tokens for the field names are highly repetitive as are the values.

It is difficult to tell from the above what compression rate we are getting given the current implementation. 20%? 40%?

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I might be misinterpreting the results completely but does not it mean that compressed events are larger in byte size than uncompressed events?

IIRC from uni, it could be the compression algorithm not being able to indeed compress, but adding its "metadata" anyway


// Schema Version specifies which on-disk format, serialization, and encryption to use.
// 0, 1, or 2 are valid options
SchemaVersion uint32
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Schema version shouldn't be a configurable option, as we don't actually want to support multiple versions, we just need to be able to read old data after a user update. So we should be able to read old versions of the schema (though we might at some point remove 0, since it only appeared in beta), but new segments should always be written in the most recent version. (This also means we can assume schema-2 fields are present on any segments we create, and just need to pick reasonable defaults for them when loading an older version.)

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Schema version shouldn't be a configurable option, as we don't actually want to support multiple versions, we just need to be able to read old data after a user update. So we should be able to read old versions of the schema (though we might at some point remove 0, since it only appeared in beta), but new segments should always be written in the most recent version. (This also means we can assume schema-2 fields are present on any segments we create, and just need to pick reasonable defaults for them when loading an older version.)

So this gets back to the feedback from the design doc. The feedback was to have version 3 be encrypted, and not have fields in the segment header specifying things like encrypted, ciphers, keys, etc. So if version 3 is always encrypted, the option exists so you can choose the non-encrypted version 2.

That being said, the original design had more fields in the segment header to control things like encryption, I'd be very happy to go back towards that.

@@ -71,13 +70,15 @@ type readerLoop struct {
}

func newReaderLoop(settings Settings) *readerLoop {
decoder := newEventDecoder()
decoder.SetCompression(settings.UseCompression)
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The compression field can't be set based on the global queue settings -- the reader might be processing a segment created by a previous run of the program, or even a previous version, so the compression flag needs to be set for each segment from the metadata in the segment header.

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The compression field can't be set based on the global queue settings -- the reader might be processing a segment created by a previous run of the program, or even a previous version, so the compression flag needs to be set for each segment from the metadata in the segment header.

Absolutely. Good catch. For right now, it lets me test compression/no compression. But yeah if it ends up being something configurable we need to go with either a new schema version or header option

const segmentHeaderSizeV1 = 8

// segmentHeaderSizeV2 schemaVersion 2 header size uint32 for version
const segmentHeaderSizeV2 = 4
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Why does this header size remove the frameCount field? That is part of the queue's bookkeeping and is used in metrics reporting.

It seems to me segmentHeader instead needs to grow to also include flags for encryption and compression (since these can in principle vary for every segment if the process is restarted with a different configuration).

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back to the design doc. The concern that was brought up was that it was outside the encryption, and as such an attacker could modify it to a known value, making it's use in the book keeping suspect. Moving it inside encryption has it's own issues, you can't put it at the front because you can't seek back in the encryption stream and re-write the first bits, that throws everything off. You could add it to the end, but then you have to have decrypted the whole thing anyway, in which case it behaves a lot like schema version 0.

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Can we drop compression? it slows things down and requires more memory in this scenario

Couldn't we just disable it by default and let the our users decide?

We could but I think if we are going to do that we need to add if compression is used to the segmentHeader or have encryption + compression be version 3. So version 2 can be encryption or encryption+compression. I have it as an option here so I could test it easily.

Back in the design doc, the feedback was to have the schema version be the deciding factor for what features were enabled vs having them specified in the header.

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Options Mean Events/sec
Async, No Encryption, No Compression 26.0e3
Async, Encryption, No Compression 27.4e3
Async, Encryption, Compression 26.8e3

These results look suspicious to me. Should not the amount of events decrease the same way as in sync mode? According to the results, encrypted events are more performant than non-encrypted.

:-) This is why there is an async and sync benchmark. But it isn't all that unusual to see changes like this with concurrent code.

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leehinman commented Jun 3, 2022

I might be misinterpreting the results completely but does not it mean that compressed events are larger in byte size than uncompressed events?

IIRC from uni, it could be the compression algorithm not being able to indeed compress, but adding its "metadata" anyway

The "Mean Bytes/event" is coming from the -benchmem statistics, and what it really means is this is how much memory was allocated for processing the event. Not how much memory the event actually takes up when it is written to disk. So both encryption is increasing it because at some point you have to have a []byte that is the same size as the plaintext to encrypt into. Compression is increasing this because you have a similar situation where you need a []byte to write the compressed data into.

@leehinman
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Can we drop compression? it slows things down and requires more memory in this scenario

Couldn't we just disable it by default and let the our users decide?

It is little surprise we are not getting much value from compression. As far as I can tell we are compressing one event at at time. Compression shows its value when we compress across many events as a stream. The tokens for the field names are highly repetitive as are the values.

It is difficult to tell from the above what compression rate we are getting given the current implementation. 20%? 40%?

The original plan in the design doc was to compress all the frames, not each individual event inside the frame. Unfortunately, the stream implementation for lz4 still requires a "Close" call that flushes the last block. That is a problem because the queue expects to read and write to the segment file. So it is possible (and happened in testing) that you can't read what you think has been written because a "Close" hasn't occurred yet. And once the Close happens you can't write to the compression writer.

I can do some quick tests to see how "compressed" each of the sample events is in the benchmark.

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The original plan in the design doc was to compress all the frames, not each individual event inside the frame. Unfortunately, the stream implementation for lz4 still requires a "Close" call that flushes the last block. That is a problem because the queue expects to read and write to the segment file. So it is possible (and happened in testing) that you can't read what you think has been written because a "Close" hasn't occurred yet. And once the Close happens you can't write to the compression writer.

Yep, we had a similar issue when I implemented this in endpoint. You basically have to flush the last block through on a read call. Since the streaming API in the golang implementation does directly support flush, you'd end up having to do the block/frame mgmt yourself. In essence, aggregate events in buffer until threshold or read signal, write block/frame and flush through crypto layer to disk.

I am concerned that if we do not do some form of stream level compression, that we will see disk i/o degradation with very high speed event generation. In the Endgame product, we would see 10-20x compression with very little CPU overhead, which took some pressure off the crypto and a lot of pressure off the i/o spool to disk.

Of course, the impact of compression will vary considerably depending on workload.

@@ -0,0 +1,69 @@
# Disk Queue On Disk Structures
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Thanks for adding this! I am a big fan of documentation/design living next to the source code.

assert.Nil(t, err, name)
_, err = io.Copy(ew, src)
assert.Nil(t, err, name)
ew.Close()
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Should there be a check at the end here that the encrypted result is not equal to the plaintext? I think this test might still pass if these functions did not encrypt anything.

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Yeah, that's a problem with round trip tests.

I added a TeeReader, and check that the lenght of the iv + length of the plaintext gets written and that the plaintext & ciphertext don't match.

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Changes so V2 is encryption only, and V3 is encryption + compression.

Also, small performance change with a large impact. ~65-75% improvement depending on test.

Async Comparison

Options Mean Events/sec Mean Bytes/event Mean allocs/event
Async, No Encryption, No Compression 45.9e3 3.4e3 40
Async, Encryption, No Compression 47.9e3 11.2e3 46
Async, Encryption, Compression 48.9e3 18.5e3 47

Sync Comparison

Options Mean Events/sec Mean Bytes/event Mean allocs/event
Sync, No Encryption, No Compression 40.1e3 3.4e3 39
Sync, Encryption, No Compression 35.9e3 5.19e3 45
Sync, Encryption, Compression 35.1e3 11.5e3 46

@leehinman
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The original plan in the design doc was to compress all the frames, not each individual event inside the frame. Unfortunately, the stream implementation for lz4 still requires a "Close" call that flushes the last block. That is a problem because the queue expects to read and write to the segment file. So it is possible (and happened in testing) that you can't read what you think has been written because a "Close" hasn't occurred yet. And once the Close happens you can't write to the compression writer.

Yep, we had a similar issue when I implemented this in endpoint. You basically have to flush the last block through on a read call. Since the streaming API in the golang implementation does directly support flush, you'd end up having to do the block/frame mgmt yourself. In essence, aggregate events in buffer until threshold or read signal, write block/frame and flush through crypto layer to disk.

I think a potential downside to this is that the last bytes on disk don't necessarily represent a full frame. So you could have one or more events lost in the event of a crash or power failure.

I am concerned that if we do not do some form of stream level compression, that we will see disk i/o degradation with very high speed event generation. In the Endgame product, we would see 10-20x compression with very little CPU overhead, which took some pressure off the crypto and a lot of pressure off the i/o spool to disk.

Of course, the impact of compression will vary considerably depending on workload.

For the benchmark I have 7 sample events. Here is how they were compressed with the current implementation:

Type Original Bytes Compressed Bytes Percentage of original
Apache 197 253 128%
AWS CloudTrail 1271 918 72%
Cloudflare 2324 1542 65%
AWS vpcflow 81 118 145%
Cisco ASA 170 224 132%
Zeek http 865 794 92%
IIS 287 291 101%

For right now I think compression gets put on pause until a minimum shipper exists, and then we can start measuring performance bottlenecks and start addressing them.

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cmacknz commented Jun 7, 2022

For the benchmark I have 7 sample events. Here is how they were compressed with the current implementation:

For right now I think compression gets put on pause until a minimum shipper exists, and then we can start measuring performance bottlenecks and start addressing them.

Looking at the compression rate for small individual events I'm not surprised it isn't great. It minimizes repeated information, and for small payloads that can't compress well will just increase their size by adding in the block/frame headers.

I would agree that compression is not valuable when applied to individual events. I am not convinced that it wouldn't be valuable when applied to all the frames or entire frames.

For right now I think compression gets put on pause until a minimum shipper exists, and then we can start measuring performance bottlenecks and start addressing them.

We are close to this, but I am not entirely sure how much it would affect the queue benchmarks. I'd expect the disk queue performance in isolation to be close to what we see with it running the shipper.

How difficult is it to change the queue implementation to optimize the effect of compression? Are there any risks besides the small possibility of data loss already mentioned?

I think a potential downside to this is that the last bytes on disk don't necessarily represent a full frame. So you could have one or more events lost in the event of a crash or power failure.

You would also potentially lose any in flight events that were not yet written to disk, for example events sitting in memory waiting to be flushed to disk or on the wire between the input and shipper.

I don't think we can completely eliminate data loss as a possibility, we can just minimize the window where it can occur. The best we can do is only acknowledge events that have been safely persisted so the input side is able to retry them where possible. Perhaps we just need to avoid acknowledging events until a full frame has been built up, but that is adding more complexity.

How does the endpoint queue deal with this situation?

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For the benchmark I have 7 sample events. Here is how they were compressed with the current implementation:

These results are for compressing individual events, correct? Do we have stats on compressing a realistic stream of events? Disk IOPS do matter quite a bit to the security use case. If we decide to dump compression, the 8x-10x increase of IOPS may be a considerable regression for many of our security customers; particularly on servers that are already I/O bound.

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How does the endpoint queue deal with this situation?

There is always a risk of data loss. There are events in RAM that will not flush if the app crashes. There are blocks in the disk cache that may not get committed of the machine faults. It is really a matter of how high is the risk, and what the tolerance is for the occasional failure. If the process is stable 99.99% of the time, then we would rather error on the side of performance.

On endpoint, we made heavy use of compression as the data we see is highly repetitive and compresses extremely well. As mention before, we generally would see 10-20x compression on the security data. Less data to push through means less crypto and fewer IOPS, so in our use case the tradeoff of performance over the occasional data loss was well worth it. FWIW, I've yet to receive a data loss complaint in 5 years this code has been in production.

I would strongly suggest pushing real world data streams through the implementation for a benchmark, particularly with the full stream compression enabled. Finding the sweet spot of CPU overhead, memory usage, and minimal IOPS is tricky.

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mergify bot commented Jun 9, 2022

This pull request is now in conflicts. Could you fix it? 🙏
To fixup this pull request, you can check out it locally. See documentation: https://help.github.com/articles/checking-out-pull-requests-locally/

git fetch upstream
git checkout -b enc_disk_queue upstream/enc_disk_queue
git merge upstream/main
git push upstream enc_disk_queue

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ok, I got stream compression with flush working :-)

go test -bench=1M -benchtime 1x -timeout 600m -count 20 > go test -bench=1M -benchtime 1x -timeout 600m -count 20 > junk.txt
benchstat ~/tmp/working_compression_benchmarks.txt
name          time/op
V1Async1M-16  21.8s ± 1%
V2Async1M-16  21.0s ± 1%
V3Async1M-16  12.4s ± 1%
V1Sync1M-16   25.1s ± 0%
V2Sync1M-16   28.0s ± 0%
V3Sync1M-16   14.2s ± 1%

And the size of the segment files is reduced:

V2
-rw-------     1 leehinman  staff  104857514 Jun 14 13:14 1.seg

V3
-rw-------     1 leehinman  staff  1028089 Jun 14 10:56 1.seg

The compression should be really good in this case, it is the same 7 messages repeated.

I'm going to split this into 3 PRs. One for the performance tweak, one for encryption, and one for compression. To get the streaming compressing to work we need the development version of the golang lz4 library, and it needs a small patch too.

@@ -316,6 +317,7 @@ replace (
github.com/google/gopacket => github.com/elastic/gopacket v1.1.20-0.20211202005954-d412fca7f83a
github.com/insomniacslk/dhcp => github.com/elastic/dhcp v0.0.0-20200227161230-57ec251c7eb3 // indirect
github.com/tonistiigi/fifo => github.com/containerd/fifo v0.0.0-20190816180239-bda0ff6ed73c
github.com/pierrec/lz4/v4 v4.1.15-0.20220523073431-885e900f46f2 => /Users/leehinman/src/pierrec_lz4
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The rename is necessary because the Flush function needs a small patch, it currently prevents further writing to the stream. The patch allows you to write to the stream after a flush. So before merging it would be good to see if upstream will take the fix or if we need to maintain a fork.

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The upstream project looks active enough, hopefully they'll just take the PR. I'm curious what the change here looks like as well.

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Already merged! Nice, that was fast.

@cmacknz
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cmacknz commented Jun 15, 2022

V1Async1M-16  21.8s ± 1%
V2Async1M-16  21.0s ± 1%
V3Async1M-16  12.4s ± 1%
V1Sync1M-16   25.1s ± 0%
V2Sync1M-16   28.0s ± 0%
V3Sync1M-16   14.2s ± 1%

Just to make sure I remember what these benchmarks mean, V1 is the original implementation, V2 is encryption + per event compression, and V3 is encryption + streaming segment compression?

The results look much better assuming I am understanding this all correctly. Nice work!

@leehinman leehinman closed this Jun 16, 2022
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