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Releases: drawcall/Proton

v5.4.3

28 Apr 04:31
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  • Improve Collision performance.
  • Add Behaviour applyBehaviour method.
  • Upgrade rollup-license plugins.

v5.2.7

15 Sep 12:45
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  • Organize rollup configuration
  • Remove rollup-watch
  • Add package-lock file
  • Add Stats destruction method
  • Refactor the renderer destroy method
  • Performance optimization

v5.1.5

10 Sep 09:44
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  • Update the latest version of babel.
  • Use loose method for packaging to improve efficiency.
  • Organize rollup configuration.
  • Solve the problem of circular dependency.

v5.0.2

10 Sep 07:35
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  • Mass code formatting, save files cleanly
  • Modify part of the destroy method
  • Fix typescript prompt error
  • Modify babel configuration

v4-release

10 Sep 03:54
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  • A stable version of v4

v4.2.1

21 Oct 05:24
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  • Support the use of typescript, add type hints.
  • Add several examples demo

v4.1.0

16 Nov 11:53
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  • Add fps attribute. You can set this property when the game engine has fixed fps or some browsers have a higher refresh rate.
  • Added Proton.Cyclone behavior, you can make vortex effects with Cyclone.
  • Modify thePixiRenderer class, add the setPIXI method, etc.
  • Modify the eslint configuration

v4.0.0

08 Nov 04:40
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  • Fix problems with the Proton.RandomDrift method
  • Remove the particle.transform property and replace it with the particle.data property.
  • Remove the requestAnimationFrame polyfill, which you can use in your own project (not required)
  • Modify the particle id generation method
  • Move particle.transform.rgb to particle.rgb
  • Modify some utils methods to delete useless code
  • Refactoring the official website, and readme
  • Add .editorconfig rule file

v3.3.0-final

25 Oct 12:39
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update serve version

update serve version

v3.3.0

25 May 13:13
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  • Add eslint
  • Added clearer document info for Rotate behavio
  • fix some bugs