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Add support for building CoreCLR for iOS/tvOS simulator #98127

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Build instructions:

  • Build the runtime pack and tools: ./build.sh clr+clr.runtime+libs+packs -os [iossimulator/tvossimulator/maccatalyst] -arch [x64/arm64] -cross -c Release
  • Run the sample app in iOS simulator: ./dotnet.sh publish src/mono/sample/iOS/Program.csproj -c Release /p:TargetOS=iossimulator /p:TargetArchitecture=arm64 /p:DeployAndRun=true /p:UseMonoRuntime=false /p:RunAOTCompilation=false /p:MonoForceInterpreter=false

Additional work outside of dotnet/runtime:

Obligatory screenshot:
image

@ghost ghost added the community-contribution Indicates that the PR has been added by a community member label Feb 7, 2024
@dotnet-issue-labeler dotnet-issue-labeler bot added the needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners label Feb 7, 2024
@filipnavara filipnavara added the os-ios Apple iOS label Feb 7, 2024
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ghost commented Feb 7, 2024

Tagging subscribers to 'os-ios': @steveisok, @akoeplinger, @kotlarmilos
See info in area-owners.md if you want to be subscribed.

Issue Details

Build instructions:

  • Build the runtime pack and tools: ./build.sh clr+clr.runtime+libs+packs -os [iossimulator/tvossimulator/maccatalyst] -arch [x64/arm64] -cross -c Release
  • Run the sample app in iOS simulator: ./dotnet.sh publish src/mono/sample/iOS/Program.csproj -c Release /p:TargetOS=iossimulator /p:TargetArchitecture=arm64 /p:DeployAndRun=true /p:UseMonoRuntime=false /p:RunAOTCompilation=false /p:MonoForceInterpreter=false

Additional work outside of dotnet/runtime:

Obligatory screenshot:
image

Author: filipnavara
Assignees: -
Labels:

os-ios, community-contribution, needs-area-label

Milestone: -

@teo-tsirpanis
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For my own curiosity, will CoreCLR iOS apps be possible to be shipped in the third-party app stores that will come to the EU?

@jkotas jkotas added area-Infrastructure-coreclr and removed needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners labels Feb 8, 2024
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ghost commented Feb 8, 2024

Tagging subscribers to this area: @hoyosjs
See info in area-owners.md if you want to be subscribed.

Issue Details

Build instructions:

  • Build the runtime pack and tools: ./build.sh clr+clr.runtime+libs+packs -os [iossimulator/tvossimulator/maccatalyst] -arch [x64/arm64] -cross -c Release
  • Run the sample app in iOS simulator: ./dotnet.sh publish src/mono/sample/iOS/Program.csproj -c Release /p:TargetOS=iossimulator /p:TargetArchitecture=arm64 /p:DeployAndRun=true /p:UseMonoRuntime=false /p:RunAOTCompilation=false /p:MonoForceInterpreter=false

Additional work outside of dotnet/runtime:

Obligatory screenshot:
image

Author: filipnavara
Assignees: -
Labels:

area-Infrastructure-coreclr, os-ios, community-contribution, needs-area-label

Milestone: -

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Diff results for #98127

Throughput diffs

Throughput diffs for windows/arm64 ran on windows/x64

MinOpts (-0.00% to +0.01%)
Collection PDIFF
libraries.pmi.windows.arm64.checked.mch +0.01%

Details here


@@ -34,6 +34,7 @@
static const Entry s_sysNative[] =
{
DllImportEntry(SystemNative_FStat)
#if !defined(TARGET_APPLE) || defined(TARGET_OSX)
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src/native/libs are shared with Mono. How does this work on iOS - why are these changes not needed for Mono/iOS?

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This file is used only for the static entrypoint resolution in apphost. Technically we would not need it here either if I removed the (unused) apphost build.

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For my own curiosity, will CoreCLR iOS apps be possible to be shipped in the third-party app stores that will come to the EU?

Probably not. I was hoping that there would be a change to allow deployment to your own device for debugging purposes, but you still need a restricted entitlement (JIT) for that and Apple won’t let you get it for signing.

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Unfortunately, the debugger doesn't work yet (CORDBG_E_DEBUG_COMPONENT_MISSING). I think I didn't compile all the components. I'll drop the tvOS part with next rebase, it's not polished...

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Draft Pull Request was automatically closed for 30 days of inactivity. Please let us know if you'd like to reopen it.

mono_ios_runtime_init (void)
{
#if INVARIANT_GLOBALIZATION
setenv ("DOTNET_SYSTEM_GLOBALIZATION_INVARIANT", "1", TRUE);
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Would it work if these were passed via runtime properties? It feels wrong to pollute the process env. variable space like this.

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FWIW this is preexisting code from

#if INVARIANT_GLOBALIZATION
setenv ("DOTNET_SYSTEM_GLOBALIZATION_INVARIANT", "1", TRUE);
#endif
.

I didn't really think it matters when the AppleAppBuilder was used only for tests and samples. However, it got productized as part of shared library building tooling, so maybe we should revisit it.

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yes this could use runtimeconfig now, I think this was added way back when we didn't have support for parsing it and this was just used for tests

}

void
mono_ios_runtime_init (void)
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Nit: maybe once this is merged, we should followup with some naming cleanup in the samples and rename this to just ios_runtime_init...

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Thanks, looks great! Could we add some test coverage to this PR? Is it possible to enable functional tests?

Build the runtime pack and tools with

```
./build.sh clr+clr.runtime+libs+packs -os [iossimulator/tvossimulator/maccatalyst] -arch [x64/arm64] -cross -c Release
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Is it possible to JIT on arm64 simulators?

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Technically yes. You need to call the one API to enable it which is not allowed in headers. I would not do that in production, but I think it's okay for local debugging.

#if !HAVE_MACH_EXCEPTIONS
#if defined(TARGET_TVOS)

static bool SwitchStackAndExecuteHandler(int code, siginfo_t *siginfo, void *context, size_t sp)
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Why is this tvOS-specific?

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tvOS arbitrarily lacks some of the Mach APIs. I was planning to rebase and drop the tvOS part for now.

@@ -588,7 +588,7 @@ namespace CorUnix
m_pNext = pNext;
};

#if !HAVE_MACH_EXCEPTIONS
#if !HAVE_MACH_EXCEPTIONS && !defined(TARGET_TVOS)
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What scenarios would apply here, if not tvOS-related?

@@ -190,10 +190,10 @@ private static string SetArch(string arch)
string? diagnosticPorts,
IEnumerable<string> runtimeComponents,
string? nativeMainSource = null,
bool useNativeAOTRuntime = false,
TargetRuntime targetRuntime = TargetRuntime.MonoVM,
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Thanks for introducing TargetRuntime enum.

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kotlarmilos commented Mar 27, 2024

Can we integrate this into the official build pipeline and run a functional test in runtime-ioslikesimulator pipeline?

@filipnavara
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Sorry for not caring enough about this PR. I hope to give it some attention next week.

Can we integrate this into the official build pipeline and run a functional test in runtime-ioslikesimulator pipeline?

I'll check what would it take but the YAML pipelines are not exactly my strength.

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Draft Pull Request was automatically closed for 30 days of inactivity. Please let us know if you'd like to reopen it.

filipnavara and others added 24 commits May 19, 2024 18:00
…ld.sh clr+clr.nativeaotlibs+libs+packs -os [iossimulator/maccatalyst/ios] -arch arm64 -cross'
…am.csproj -c Release /p:TargetOS=iossimulator /p:TargetArchitecture=arm64 /p:AppleAppBuilderRuntime=CoreCLR /p:DeployAndRun=true /p:UseMonoRuntime=false /p:RunAOTCompilation=false /p:MonoForceInterpreter=false
Co-authored-by: Adeel Mujahid <3840695+am11@users.noreply.github.com>
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7 participants