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flecs/Chipmunk2D integration examples

This repo contains a number of different ways to use the Chipmunk2D physics library with the flecs ECS library in C++.

Key details:

  • Chipmunk2D uses pointers internally to connect various structures together
  • flecs does not currently have support for fixed address components
  • flecs components for Chipmunk2D must manage some number of pointers to Chipmunk2D structs, as a result they will be move-only components

Implementation Approaches

  • simple struct
    • naive approach
    • 1:1 mapping of one flecs component wrapping one pointer to a Chipmunk2D type (Body wraps struct cpBody *)
    • single helper for implicit conversion from Body to struct cpBody *
    • no allocator call in component
    • destructor handles resource release
    • no templating or inheritance
  • std::unique_ptr
    • component is std::unique_ptr<T, TDeleter>
    • custom destructors for each component type
    • using Body = std::unique_ptr<cpBody, BodyDeleter>

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Multiple implementations integrating flecs with chipmunk2d

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