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Collider doesn't update upon reparent #486

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Multirious opened this issue Mar 20, 2024 · 1 comment
Open

Collider doesn't update upon reparent #486

Multirious opened this issue Mar 20, 2024 · 1 comment
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A-Integration very bevy specific bug Something isn't working D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-Medium S-not-started Work has not started

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@Multirious
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Multirious commented Mar 20, 2024

This is happening in my game where I'm attempting to reparent a collider to make a "merging" behavior for my game mechanic.

Looking through bevy_rapier systems there doesn't seems to be any check for reparenting.

@Multirious
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Multirious commented Mar 23, 2024

Workaround that add and remove collider doesn't work or I don't know how to make it to work.

Edit: Got it to work. Had to delay collider re-adding by 1 frame but it's pretty janky since collider missing is visible for 1 frame for the user.

@Vrixyz Vrixyz added bug Something isn't working D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-Medium S-not-started Work has not started A-Integration very bevy specific labels May 22, 2024
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Labels
A-Integration very bevy specific bug Something isn't working D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-Medium S-not-started Work has not started
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