You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Rapier rust allows us to manage multiple independent simulations by creating more than one pipeline, populating their containers, and stepping them. This is great for creating several experimental frameworks that work simultaneously.
Bevy rapier is amazing in its convenience, but doesn't (afaik) expose the ability to instance pipelines.
This might be something to think about given the Bevy Many Worlds RFC: bevyengine/rfcs#43
The text was updated successfully, but these errors were encountered:
I definitely also need this. My use case is similar to Minecraft, where there are multiple game dimensions/worlds that are independent.
A possible workaround would be to just place these far apart, but that requires unpassable boundaries (perhaps buggy) and runs into issues with floating point precision.
Rapier rust allows us to manage multiple independent simulations by creating more than one pipeline, populating their containers, and stepping them. This is great for creating several experimental frameworks that work simultaneously.
Bevy rapier is amazing in its convenience, but doesn't (afaik) expose the ability to instance pipelines.
This might be something to think about given the Bevy Many Worlds RFC: bevyengine/rfcs#43
The text was updated successfully, but these errors were encountered: