Max Stein, Deniz Sokullu
- Much of UX design revolves around reusing components that exist in design systems and throughout the industry
- Current limitations in prototyping tools cause designers to miss out on opportunities to test with users
- Quo helps UX designers iterate as fast as developers
In the proposed process, designers spend less time upfront perfecting screen designs because Quo will make it easier to turn assets into prototypes and continue iterating.
- Limited Functionality - (InVision, XD, Sketch, Figma) Designers can only create ‘click-through prototypes’ that are primarily for user flows by linking screens together with page transitions
- Difficult to use and time intensive, code required - (Principle, Adobe AE, Framer, Origami) Blank slate provided, but requires too much building for rapid prototyping
- Poor UI - (all tools) have become crowded and complex
If designers are working with standard components, the prototyping tools we use should be designed around those same components
- Squarespace is focused on providing users with standardized components that it has deemed essential to build a beautiful, functional website
- When a user logs into Squarespace, they know exactly what they’re going to get
Designers everywhere are using text fields, dropdown or popover menus, card designs, buttons, switches, and sliders, etc
In Quo, designers can build fully functioning prototypes centered around standard components and interactions
- Easy file transfer - Minimize time preparing files in screen design tools before uploading and managing in Quo
- Clear workflow - Create interactive prototypes without code or messy arrows connecting ‘linked’ keyframes
- Essential functionality - Focus on mid - high level interactions in the interface for user testing
- Centered around components - Quo’s building tools support industry standard components creating faster testing cycles
- Functioning prototypes to export & share - Quo’s finished HTML prototype can be shared and interacted with on all platforms
- Based on current progress, our large feature releases are scheduled for mid-December 2018
- We plan on testing with trusted peers, and others who would be able to give us insightful feedback that would lead to a better public release
- 6 months after beta release: additional beta features and improve overall performance / receive feedback from design community
- 1 year goal: begin to extend usage to tablets to make it easier to design without a mouse
- 3 year goal: Quo is a product that can be used in the AR / VR space to design digital products the way you would build with lego blocks - manipulating designs with your hands