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Use a slightly faster computation for sqrt_ratio_i. #379

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35 changes: 18 additions & 17 deletions src/field.rs
Expand Up @@ -227,33 +227,34 @@ impl FieldElement {
/// - `(Choice(0), +sqrt(i*u/v))` if `u/v` is nonsquare (so `i*u/v` is square).
///
pub fn sqrt_ratio_i(u: &FieldElement, v: &FieldElement) -> (Choice, FieldElement) {
// Using the same trick as in ed25519 decoding, we merge the
// inversion, the square root, and the square test as follows.
// This formula is a simpler variant of the one from RFC8032,
// that saves several multiplications. It was described by
// Mark Wooding at [1] and proposed as RFC errata at [2].
// Working group consensus [3] seems to be that it's correct,
// but faster.
//
// To compute sqrt(α), we can compute β = α^((p+3)/8).
// Then β^2 = ±α, so multiplying β by sqrt(-1) if necessary
// gives sqrt(α).
// Here we let w = (u*v), and compute r = u * w ^ ((p-5)/8).
// That gives:
//
// To compute 1/sqrt(α), we observe that
// 1/β = α^(p-1 - (p+3)/8) = α^((7p-11)/8)
// = α^3 * (α^7)^((p-5)/8).
// r^4 = u^4 * w^((p-5)/2)
// = u^4 * w^((p-1)/2 - 2)
// = u^4 * w^(-2)
// = (u/v)^2
//
// We can therefore compute sqrt(u/v) = sqrt(u)/sqrt(v)
// by first computing
// r = u^((p+3)/8) v^(p-1-(p+3)/8)
// = u u^((p-5)/8) v^3 (v^7)^((p-5)/8)
// = (uv^3) (uv^7)^((p-5)/8).
// And so we can use r to compute sqrt(u/v):
//
// If v is nonzero and u/v is square, then r^2 = ±u/v,
// so vr^2 = ±u.
// If vr^2 = u, then sqrt(u/v) = r.
// If vr^2 = -u, then sqrt(u/v) = r*sqrt(-1).
//
// If v is zero, r is also zero.

let v3 = &v.square() * v;
let v7 = &v3.square() * v;
let mut r = &(u * &v3) * &(u * &v7).pow_p58();
//
// [1] https://vox.distorted.org.uk/mdw/2017/05/simpler-quosqrt.html
// [2] https://www.rfc-editor.org/errata/eid5758
// [3] https://mailarchive.ietf.org/arch/msg/cfrg/qlKpMBqxXZYmDpXXIx6LO3Oznv4/
let w = u * v;
let mut r = u * &w.pow_p58();
let check = v * &r.square();

let i = &constants::SQRT_M1;
Expand Down