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Use shuffle! macro instead of manual lane swapping in FieldElement262…
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…5x4::shuffle

Co-authored-by: Robrecht Blacquaert <Robrecht.Simon.Blancquaert@vub.be>
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rubdos and Robrecht Blacquaert committed Dec 14, 2022
1 parent 0071887 commit cf4da2c
Showing 1 changed file with 11 additions and 28 deletions.
39 changes: 11 additions & 28 deletions src/backend/vector/neon/field.rs
Expand Up @@ -95,24 +95,6 @@ pub enum Shuffle {
ABDC,
}

macro_rules! lane_shuffle {
{$l0:expr, $l1:expr, $l2:expr, $l3:expr, $l4:expr, $l5:expr, $l6:expr, $l7:expr, $x:expr} => {
unsafe {
use core::arch::aarch64::vgetq_lane_u32;
const c: [i32; 8] = [$l0, $l1, $l2, $l3, $l4, $l5, $l6, $l7];
(u32x4::new(if c[0] < 4 { vgetq_lane_u32($x.0.into_bits(), c[0]) } else { vgetq_lane_u32($x.1.into_bits(), c[0] - 4) },
if c[1] < 4 { vgetq_lane_u32($x.0.into_bits(), c[1]) } else { vgetq_lane_u32($x.1.into_bits(), c[1] - 4) },
if c[2] < 4 { vgetq_lane_u32($x.0.into_bits(), c[2]) } else { vgetq_lane_u32($x.1.into_bits(), c[2] - 4) },
if c[3] < 4 { vgetq_lane_u32($x.0.into_bits(), c[3]) } else { vgetq_lane_u32($x.1.into_bits(), c[3] - 4) }),
u32x4::new(if c[4] < 4 { vgetq_lane_u32($x.0.into_bits(), c[4]) } else { vgetq_lane_u32($x.1.into_bits(), c[4] - 4) },
if c[5] < 4 { vgetq_lane_u32($x.0.into_bits(), c[5]) } else { vgetq_lane_u32($x.1.into_bits(), c[5] - 4) },
if c[6] < 4 { vgetq_lane_u32($x.0.into_bits(), c[6]) } else { vgetq_lane_u32($x.1.into_bits(), c[6] - 4) },
if c[7] < 4 { vgetq_lane_u32($x.0.into_bits(), c[7]) } else { vgetq_lane_u32($x.1.into_bits(), c[7] - 4) }))
}

}
}

#[derive(Clone, Copy, Debug)]
pub struct FieldElement2625x4(pub(crate) [(u32x4, u32x4); 5]);

Expand Down Expand Up @@ -183,17 +165,18 @@ impl FieldElement2625x4 {
pub fn shuffle(&self, control: Shuffle) -> FieldElement2625x4 {
#[inline(always)]
fn shuffle_lanes(x: (u32x4, u32x4), control: Shuffle) -> (u32x4, u32x4) {
use packed_simd::shuffle;
match control {
Shuffle::AAAA => lane_shuffle!(0, 0, 2, 2, 0, 0, 2, 2, x),
Shuffle::BBBB => lane_shuffle!(1, 1, 3, 3, 1, 1, 3, 3, x),
Shuffle::CACA => lane_shuffle!(4, 0, 6, 2, 4, 0, 6, 2, x),
Shuffle::DBBD => lane_shuffle!(5, 1, 7, 3, 1, 5, 3, 7, x),
Shuffle::ADDA => lane_shuffle!(0, 5, 2, 7, 5, 0, 7, 2, x),
Shuffle::CBCB => lane_shuffle!(4, 1, 6, 3, 4, 1, 6, 3, x),
Shuffle::ABAB => lane_shuffle!(0, 1, 2, 3, 0, 1, 2, 3, x),
Shuffle::BADC => lane_shuffle!(1, 0, 3, 2, 5, 4, 7, 6, x),
Shuffle::BACD => lane_shuffle!(1, 0, 3, 2, 4, 5, 6, 7, x),
Shuffle::ABDC => lane_shuffle!(0, 1, 2, 3, 5, 4, 7, 6, x),
Shuffle::AAAA => (shuffle!(x.0, x.1, [0, 0, 2, 2]), shuffle!(x.0, x.1, [0, 0, 2, 2])),
Shuffle::BBBB => (shuffle!(x.0, x.1, [1, 1, 3, 3]), shuffle!(x.0, x.1, [1, 1, 3, 3])),
Shuffle::CACA => (shuffle!(x.0, x.1, [4, 0, 6, 2]), shuffle!(x.0, x.1, [4, 0, 6, 2])),
Shuffle::DBBD => (shuffle!(x.0, x.1, [5, 1, 7, 3]), shuffle!(x.0, x.1, [1, 5, 3, 7])),
Shuffle::ADDA => (shuffle!(x.0, x.1, [0, 5, 2, 7]), shuffle!(x.0, x.1, [5, 0, 7, 2])),
Shuffle::CBCB => (shuffle!(x.0, x.1, [4, 1, 6, 3]), shuffle!(x.0, x.1, [4, 1, 6, 3])),
Shuffle::ABAB => (shuffle!(x.0, x.1, [0, 1, 2, 3]), shuffle!(x.0, x.1, [0, 1, 2, 3])),
Shuffle::BADC => (shuffle!(x.0, x.1, [1, 0, 3, 2]), shuffle!(x.0, x.1, [5, 4, 7, 6])),
Shuffle::BACD => (shuffle!(x.0, x.1, [1, 0, 3, 2]), shuffle!(x.0, x.1, [4, 5, 6, 7])),
Shuffle::ABDC => (shuffle!(x.0, x.1, [0, 1, 2, 3]), shuffle!(x.0, x.1, [5, 4, 7, 6])),
}
}

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