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Simple I/O event notification library wirtten in Golang

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event

event is a network I/O event notification library for Go. It uses epoll to poll I/O events that is fast and low memory usage. It works in a similar manner as libevent.

The goal of event is to provide a BASIC tool for building high performance network applications.

Note: All development is done on a Raspberry Pi 4B.

Features

  • Supports more events
  • Flexible timer and ticker
  • Supports event priority
  • Edge-triggered
  • Simple API
  • Low memory usage

Getting Started

Installing

To start using event, just run go get:

$ go get -u github.com/cheng-zhongliang/event

Events

  • EvRead fires when the fd is readable.
  • EvWrite fires when the fd is writable.
  • EvClosed fires when the connection has closed.
  • EvTimeout fires when the timeout expires.
  • EvSignal fires when the os signal arrives.
  • EvPersist if not set, the event will be deleted after it is triggered.

When the event is triggered, the callback function will be called.

Read/Write/Closed/Timeout

These events can be used in combination.

base := event.NewBase()
ev := event.New(fd, event.EvRead|event.Timeout|event.EvPersist, callback, arg)
base.AddEvent(ev, 1*time.Second)

When the fd is readable or timeout expires, this event will be triggered.

Signal

The signal event will be triggered when the os signal arrives.

base := event.NewBase()
ev := event.NewSignal(os.Interrupt, callback, arg)
base.AddEvent(ev, 0)

Timer

The timer is a one-shot event that will be triggered after the timeout expires.

base := event.NewBase()
ev := event.NewTimer(callback, arg)
base.AddEvent(ev, 1*time.Second)

Ticker

The ticker is a repeating event that will be triggered every time the timeout expires.

base := event.NewBase()
ev := event.NewTicker(callback, arg)
base.AddEvent(ev, 1*time.Second)

Priority

When events are triggered together, high priority events will be dispatched first.

ev := event.New(fd, event.EvRead|event.EvET, callback, arg)
ev.SetPriority(event.High)

Edge-triggered

The event is level-triggered by default. If you want to use edge-triggered, you can set the EvET flag.

ev := event.New(fd, event.EvRead|event.EvET, callback, arg)

Usage

Example echo server that binds to port 1246:

package main

import (
	"syscall"

	"github.com/cheng-zhongliang/event"
)

func main() {
	base, err := event.NewBase()
	if err != nil {
		panic(err)
	}

	fd := Socket()
	ev := event.New(fd, event.EvRead|event.EvPersist, Accept, base)
	if err := base.AddEvent(ev, 0); err != nil {
		panic(err)
	}

	exitEv := event.NewSignal(syscall.SIGINT, Exit, base)
	if err := base.AddEvent(exitEv, 0); err != nil {
		panic(err)
	}

	if err := base.Dispatch(); err != nil && err != event.ErrBadFileDescriptor {
		panic(err)
	}
}

func Socket() int {
	addr := syscall.SockaddrInet4{Port: 1246, Addr: [4]byte{0, 0, 0, 0}}
	fd, err := syscall.Socket(syscall.AF_INET, syscall.SOCK_STREAM|syscall.SOCK_NONBLOCK, syscall.IPPROTO_TCP)
	if err != nil {
		panic(err)
	}
	if err := syscall.Bind(fd, &addr); err != nil {
		panic(err)
	}
	err = syscall.Listen(fd, syscall.SOMAXCONN)
	if err != nil {
		panic(err)
	}
	return fd
}

func Accept(fd int, events uint32, arg interface{}) {
	base := arg.(*event.EventBase)

	clientFd, _, err := syscall.Accept(fd)
	if err != nil {
		panic(err)
	}

	ev := event.New(clientFd, event.EvRead|event.EvPersist, Echo, nil)
	if err := base.AddEvent(ev, 0); err != nil {
		panic(err)
	}
}

func Echo(fd int, events uint32, arg interface{}) {
	buf := make([]byte, 0xFFF)
	n, err := syscall.Read(fd, buf)
	if err != nil {
		panic(err)
	}
	if _, err := syscall.Write(fd, buf[:n]); err != nil {
		panic(err)
	}
}

func Exit(fd int, events uint32, arg interface{}) {
	base := arg.(*event.EventBase)

	if err := base.Exit(); err != nil {
		panic(err)
	}
}

Connect to the echo server:

$ telnet localhost 1246

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