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fix members of a multibar always rendering
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remi-dupre committed Feb 9, 2024
1 parent f8d33f9 commit 90df9b6
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Showing 2 changed files with 131 additions and 14 deletions.
59 changes: 52 additions & 7 deletions src/draw_target.rs
Expand Up @@ -146,6 +146,18 @@ impl ProgressDrawTarget {
}
}

/// Check if a call to `drawable` would actually give back a `Drawable`.
pub(crate) fn will_allow_draw(&self, now: Instant) -> bool {
match &self.kind {
TargetKind::Term { rate_limiter, .. } => rate_limiter.will_allow(now),
TargetKind::Multi { state, .. } => state.read().unwrap().will_allow_draw(now),
TargetKind::Hidden => false,
TargetKind::TermLike { rate_limiter, .. } => {
rate_limiter.as_ref().map_or(true, |r| r.will_allow(now))
}
}
}

/// Apply the given draw state (draws it).
pub(crate) fn drawable(&mut self, force_draw: bool, now: Instant) -> Option<Drawable<'_>> {
match &mut self.kind {
Expand All @@ -169,13 +181,32 @@ impl ProgressDrawTarget {
}
}
TargetKind::Multi { idx, state, .. } => {
let state = state.write().unwrap();
Some(Drawable::Multi {
idx: *idx,
state,
force_draw,
now,
})
let mut state_guard = state.write().unwrap();

// Check if this multibar's inner draw target will rate limit
// the draw call. If so no rendering needs to be done as long
// as we mark the member for redraw. Either case no actual
// request needs to be performed on inner rate limiter otherwise
// the actual draw call won't be able to perform.
if force_draw || state_guard.will_allow_draw(now) {
// Ensures no deadlock appears by trying to redraw current bar
state_guard.unmark_delayed(*idx);

let state = MultiState::force_redraw_delayed(state_guard, now)
.ok()
.flatten()
.unwrap_or_else(|| state.write().unwrap());

Some(Drawable::Multi {
idx: *idx,
state,
force_draw,
now,
})
} else {
state_guard.mark_delayed(*idx); // needs to be drawn later
None
}
}
TargetKind::TermLike {
inner,
Expand Down Expand Up @@ -412,6 +443,20 @@ impl RateLimiter {
}
}

/// Check ahead if a call to `allow` will return `true`.
fn will_allow(&self, now: Instant) -> bool {
if now < self.prev {
return false;
}

let elapsed = now - self.prev;

// If `capacity` is 0 and not enough time (`self.interval` ms) has passed since
// `self.prev` to add new capacity, return `false`. The goal of this method is to
// make this decision as efficient as possible.
self.capacity != 0 || elapsed >= Duration::from_millis(self.interval as u64)
}

fn allow(&mut self, now: Instant) -> bool {
if now < self.prev {
return false;
Expand Down
86 changes: 79 additions & 7 deletions src/multi.rs
@@ -1,6 +1,6 @@
use std::fmt::{Debug, Formatter};
use std::io;
use std::sync::{Arc, RwLock};
use std::sync::{Arc, RwLock, RwLockWriteGuard};
use std::thread::panicking;
#[cfg(not(target_arch = "wasm32"))]
use std::time::Instant;
Expand All @@ -9,6 +9,7 @@ use crate::draw_target::{
visual_line_count, DrawState, DrawStateWrapper, LineAdjust, ProgressDrawTarget, VisualLines,
};
use crate::progress_bar::ProgressBar;
use crate::WeakProgressBar;
#[cfg(target_arch = "wasm32")]
use instant::Instant;

Expand Down Expand Up @@ -159,7 +160,7 @@ impl MultiProgress {

fn internalize(&self, location: InsertLocation, pb: ProgressBar) -> ProgressBar {
let mut state = self.state.write().unwrap();
let idx = state.insert(location);
let idx = state.insert(location, &pb);
drop(state);

pb.set_draw_target(ProgressDrawTarget::new_remote(self.state.clone(), idx));
Expand Down Expand Up @@ -263,6 +264,54 @@ impl MultiState {
self.remove_idx(index);
}

/// Mark that a given member has had its state changed without a redraw
pub(crate) fn mark_delayed(&mut self, idx: usize) {
self.members[idx].is_delayed = true;
}

/// Mark that a given member does not need to be redrawn
pub(crate) fn unmark_delayed(&mut self, idx: usize) {
self.members[idx].is_delayed = false;
}

/// Force the redraw of all delayed members.
///
/// The input lock guard will be given back if and only if there was no
/// member that had to be redrawn.
pub(crate) fn force_redraw_delayed(
mut this: RwLockWriteGuard<'_, Self>,
now: Instant,
) -> io::Result<Option<RwLockWriteGuard<'_, Self>>> {
let to_redraw: Vec<_> = this
.members
.iter_mut()
.filter(|mb| mb.is_delayed)
.filter_map(|mb| {
mb.is_delayed = false;
mb.pb_weak.upgrade()
})
.collect();

if to_redraw.is_empty() {
return Ok(Some(this));
}

// The members will need to borrow this multibar to redraw!
drop(this);

for pb in to_redraw {
pb.state().draw(true, now)?;
}

Ok(None)
}

/// Check if the draw target will allow to draw. If not, the member will
/// have to be marked as delayed to redraw it later.
pub(crate) fn will_allow_draw(&self, now: Instant) -> bool {
self.draw_target.will_allow_draw(now)
}

pub(crate) fn draw(
&mut self,
mut force_draw: bool,
Expand Down Expand Up @@ -399,12 +448,12 @@ impl MultiState {
self.draw_target.width()
}

fn insert(&mut self, location: InsertLocation) -> usize {
fn insert(&mut self, location: InsertLocation, pb: &ProgressBar) -> usize {
let idx = if let Some(idx) = self.free_set.pop() {
self.members[idx] = MultiStateMember::default();
self.members[idx] = MultiStateMember::new(pb);
idx
} else {
self.members.push(MultiStateMember::default());
self.members.push(MultiStateMember::new(pb));
self.members.len() - 1
};

Expand Down Expand Up @@ -454,7 +503,7 @@ impl MultiState {
return;
}

self.members[idx] = MultiStateMember::default();
self.members[idx] = MultiStateMember::inactive();
self.free_set.push(idx);
self.ordering.retain(|&x| x != idx);

Expand All @@ -470,13 +519,36 @@ impl MultiState {
}
}

#[derive(Default)]
struct MultiStateMember {
/// Draw state will be `None` for members that haven't been drawn before, or for entries that
/// correspond to something in the free set.
draw_state: Option<DrawState>,
/// Whether the corresponding progress bar (more precisely, `BarState`) has been dropped.
is_zombie: bool,
/// Mark the member if he has not been redrawn after its last state change
is_delayed: bool,
/// Used to trigger a redraw if this member has been delayed
pb_weak: WeakProgressBar,
}

impl MultiStateMember {
fn new(pb: &ProgressBar) -> Self {
Self {
draw_state: None,
is_zombie: false,
is_delayed: false,
pb_weak: pb.downgrade(),
}
}

fn inactive() -> Self {
Self {
draw_state: None,
is_zombie: false,
is_delayed: false,
pb_weak: WeakProgressBar::default(),
}
}
}

impl Debug for MultiStateMember {
Expand Down

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