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A Custom FXGL runtime in different operating systems e.g. macOSX, using jlink command

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fxgl-runtime

A Custom FXGL runtime in different operating systems e.g. macOSX, using jlink command.
It will use Github Action to build custom runtime of FXGL, Kotlin, JavaFX and JDK.

Let's say you have a maven project of fxgl, Xtrike for example.
then you build xtrike-1.0.jar with main class: com.whitewoodcity.xtirke.Main just like traditional maven project.

You may use this project and github action to generate fxgl runtime e.g. macosxrt.zip(macosx runtime).
then download this zip from github action and then unzip it.
and java command is in bin directory.
then use it like:

macosxrt/bin/java -cp xtrike-1.0.jar com.whitewoodcity.xtrike.Main

or in module jar with module name: com.whitewoodcity.xtrike

macosxrt/bin/java --module-path xtrike-1.0.jar -m com.whitewoodcity.xtrike/com.whitewoodcity.xtrike.Main

then ohlala you will see the nice game or javafx interface you built using FXGL, JavaFX, Kotlin etc.

Note: Make sure the dependencies in pom.xml and module-info.java have the same dependencies(but different module name) as your game project.

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A Custom FXGL runtime in different operating systems e.g. macOSX, using jlink command

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