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Update for latest nightly
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Git rid of async closures. Now `async_closure` is a separate feature
from `async_await` and will be stablized later.

Ref: rust-lang/rust#62290
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blckngm committed Jul 7, 2019
1 parent 926befe commit af6ceae
Showing 1 changed file with 42 additions and 32 deletions.
74 changes: 42 additions & 32 deletions src/wireguard/peer_state.rs
Expand Up @@ -286,45 +286,55 @@ pub(crate) fn wg_add_peer(wg: &Arc<WgState>, public_key: &X25519Pubkey) -> Resul
{
// Lock peer.
let mut psw = ps.write();
psw.rekey_no_recv = timer!(async move |wg, ps: SharedPeerState| {
debug!("{}: timer: rekey_no_recv.", ps.read().info.log_id());
do_handshake(&wg, &ps);
});
psw.keep_alive = timer!(async move |wg: Arc<WgState>, ps: SharedPeerState| {
debug!("{}: timer: keep alive.", ps.read().info.log_id());
let should_handshake = do_keep_alive1(&ps, &wg).await;
if should_handshake {
do_handshake(&wg, &ps);
}
});
psw.persistent_keep_alive = timer!(async move |wg: Arc<WgState>, ps: SharedPeerState| {
debug!("{}: timer: persistent_keep_alive.", ps.read().info.log_id());
let should_handshake = do_keep_alive1(&ps, &wg).await;
if should_handshake {
do_handshake(&wg, &ps);
}
let p = ps.read();
if let Some(i) = p.info.keep_alive_interval {
p.persistent_keep_alive
.adjust_and_activate_secs(u64::from(i));
}
});
psw.stop_handshake = timer!(async move |_, ps: SharedPeerState| {
debug!("{}: timer: stop handshake.", ps.read().info.log_id());
ps.write().handshake_resend_scope = None;
ps.write().handshake = None;
});
psw.clear = timer!(async move |_, ps: SharedPeerState| {
debug!("{}: timer: clear.", ps.read().info.log_id());
ps.write().clear();
});
psw.rekey_no_recv = timer!(rekey_no_recv);
psw.keep_alive = timer!(keep_alive);
psw.persistent_keep_alive = timer!(persistent_keep_alive);
psw.stop_handshake = timer!(stop_handshake);
psw.clear = timer!(clear);
}

pubkey_map.insert(*public_key, ps);

Ok(())
}

async fn rekey_no_recv(wg: Arc<WgState>, ps: SharedPeerState) {
debug!("{}: timer: rekey_no_recv.", ps.read().info.log_id());
do_handshake(&wg, &ps);
}

async fn keep_alive(wg: Arc<WgState>, ps: SharedPeerState) {
debug!("{}: timer: keep alive.", ps.read().info.log_id());
let should_handshake = do_keep_alive1(&ps, &wg).await;
if should_handshake {
do_handshake(&wg, &ps);
}
}

async fn persistent_keep_alive(wg: Arc<WgState>, ps: SharedPeerState) {
debug!("{}: timer: persistent_keep_alive.", ps.read().info.log_id());
let should_handshake = do_keep_alive1(&ps, &wg).await;
if should_handshake {
do_handshake(&wg, &ps);
}
let p = ps.read();
if let Some(i) = p.info.keep_alive_interval {
p.persistent_keep_alive
.adjust_and_activate_secs(u64::from(i));
}
}

async fn stop_handshake(_: Arc<WgState>, ps: SharedPeerState) {
debug!("{}: timer: stop handshake.", ps.read().info.log_id());
ps.write().handshake_resend_scope = None;
ps.write().handshake = None;
}

async fn clear(_: Arc<WgState>, ps: SharedPeerState) {
debug!("{}: timer: clear.", ps.read().info.log_id());
ps.write().clear();
}

/// Start handshake.
///
/// This function takes a write lock on `peer0`.
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