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[Merged by Bors] - Fix instancing example for hdr #6554

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@aevyrie aevyrie commented Nov 12, 2022

Objective

  • Using the instancing example as reference, I found it was breaking when enabling HDR on the camera. I found that this was because, unlike in internal code, this was not updating the specialization key with view.hdr.

Solution

  • Add the missing HDR bit.

@aevyrie aevyrie added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels Nov 12, 2022
@ickk ickk added the C-Examples An addition or correction to our examples label Nov 12, 2022
@Weibye Weibye added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Nov 12, 2022
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Bors r+

bors bot pushed a commit that referenced this pull request Nov 12, 2022
# Objective

- Using the instancing example as reference, I found it was breaking when enabling HDR on the camera. I found that this was because, unlike in internal code, this was not updating the specialization key with `view.hdr`.

## Solution

- Add the missing HDR bit.
@bors bors bot changed the title Fix instancing example for hdr [Merged by Bors] - Fix instancing example for hdr Nov 12, 2022
@bors bors bot closed this Nov 12, 2022
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective

- Using the instancing example as reference, I found it was breaking when enabling HDR on the camera. I found that this was because, unlike in internal code, this was not updating the specialization key with `view.hdr`.

## Solution

- Add the missing HDR bit.
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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6 participants