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A simple dataflow library for C++.

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A Simple Dataflow Library for C++

Introduction

You may have heard of lazy evaluation. It works like this: You specify the meaning of an expression not by putting a value into a box, but by declaratively writing down a way of computing the expression. Whenever someone asks for the value of an expression, it is computed on-demand and cached. Thus, we have a dependency graph between expressions (that is hopefully acyclic). Since we compute only what someone actually asks for, control flows from the consumer to the producer, up the dependency chain. The data is passive, waiting for the consumer to ask for things to be computed; the consumer actively initiates all computation. This is the pull-model of declarative computation.

Rather less widespread, there is a technique that is dual to lazy evaluation. As in lazy evaluation, you specify the meaning of something by writing down how to compute it from other things. But now, you do not wait for someone to ask for the value. Instead, you compute the value right away; and whenever one of the inputs changes, you immediately recompute the value. Thus, control flows from the producer to the consumer, down the dependency chain. The data is active, reacting to events from the outside world as soon as they happen; the consumer sits waiting passively and gets notified whenever something changes. This is the push-model of declarative computation. It is sometimes called the spreadsheet model, since it operates like a spreadsheet: You have a bunch of cells, and whenever you modify a cell, the change immediately propagates to all dependent cells, prompting visual adjustments as well.

But reactive patterns naturally arise not just in spreadsheets, but also in multimedia programming. Take a game object, a person, say, consisting of various parts, such as legs, arms, and a head. You may want to draw each part independently from the others, but you always know the relative locations of the parts with regard to the object. Whenever you move the object, you want the parts to move accordingly. Hence, while specifying something like arm.x := person.x - 10 is very natural, you expect arm.x to update itself whenever person.x changes. In fact, the multimedia-oriented scripting language JavaFX provides just such a kind of limited dataflow mechanism.

Usage

This is a header-only library. Simply put all the .hpp files wherever your compiler can find them and #include <cells.hpp>.

The API primarily consists of the cell<T> and formula_cell<T> class templates. Using a formula_cell<T> is easy: simply construct one and use the reset method to set a formula to compute the value of the cell:

typedef formula_cell<double> fcell;

fcell x;
x.reset([](){ return 5; });

For convenience, you can also just write something like x->reset(5); for setting a constant value.

In order to create a dependent cell, simply make use of the other cell's value in the formula:

fcell double_x;
double_x.reset([&](){ return 2 * x.get(); });

From now on, whenever x changes, double_x will be updated accordingly.

You can create change event observers by writing formulas that make use of an observed cell and return a dummy value:

fcell simple_observer;
simple_observer.reset([&]() -> double {
  (void)double_x.get();
  std::cout << "double_x has changed!" << std::endl;
  return 0;
});

Acknowledgments

This work was inspired by Kenny Tilton's Cells library, which extends the Common Lisp Object System with dataflow features.

License

Copyright 2012, Matthias Andreas Benkard.

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with this program. If not, see http://www.gnu.org/licenses/.

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