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Extremely minimal OSC implementation.

  • OSC packet parser (for reception)
    • converts packet to object[]
  • OSC packet builder (for sending)
    • provides simple variadic API
  • Only basic types ('i', 'f', 's') without blobs.
  • No bundles.
  • No transport layer (send and receive yourself, however you please).
  • No comments (read the fucking code)

Rationale

My goal was to receive sound spectrum from SuperCollider in Unity. My goal is achieved.

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Extremely minimal OSC implementation

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