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Cross Platform Development Environment (CPDE) utility applications. Moved to https://gitlab.com/arnholm

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arnholm/cpde_utils

cpde_utils

Cross Platform Development Environment (CPDE) utility applications

CPDE is a C++ cross platform development environment based on the Code::Blocks IDE and build system. CPDE depends on wxWidgets and boost. CPDE supports Windows (MSVC compiler) and Linux.

See Code::Blocks configuration of MSVC compiler tools and Windows SDK for a description of how to configure Code::Blocks for CPDE using a MSVC compiler on Windows.

cpde_utils applications

  • cpde_pwiz - Wizard application to generate a new CPDE-style Code::Blocks project
    • can be run independently or used via the Code::Blocks Tools menu
    • creates Code::Blocks CPDE-style project files from template projects
    • generated projects references cpde_usr and wx-config, see below.
  • cpde_usr - Application to export files from project build to a common "usr" folder.
    • Run as post-build step in CPDE projects
    • Exports all header files in project
    • Exports library and binary files as requested
  • wx-config - This is only used on Windows with MSVC build targets using wxWidges.
  • cpde_lic - Utility to add licensing text to source files
  • Bmp2Xpm - Utility to convert Windows .bmp files to .xpm and .ico formats

cpde_usr command line syntax

The cpde_usr application is typically run as a post-build step in a Code::Blocs project. The syntax is:

    Usage:  cpde_usr [-h] [-v] [-bin] [-dll] [-xi] [-xt] -project <str> -build <str> -root <str> [-iroot <str>] -target <str> -usr <str>
      -h                    command line parameter help
      -v                    Verbose mode, echo parameters
      -bin                  Target file is executable binary
      -dll                  Target file is dll/shared object
      -xi                   Exclude copying include files
      -xt                   Exclude copying target file
      -project=<str>        Project name
      -build=<str>          Project build target name
      -root=<str>           Project root directory (absolute)
      -iroot=<str>          Project include root directory (relative) if different from project root
      -target=<str>         Project target directory (relative) & file name
      -usr=<str>            Usr root directory (absolute) = $(CPDE_USR)    

Typical invocation in a Code::Blocks post-build step:

$(CPDE_USR)/bin/cpde_usr -dll -project=$(PROJECT_NAME)  -root=$(PROJECT_DIR)  -build=$(TARGET_NAME)  -target=$(TARGET_OUTPUT_FILE)  -usr=$(CPDE_USR)

In this example $(CPDE_USR) evaluates an environment variable and $(PROJECT_NAME), $(PROJECT_DIR), $(TARGET_NAME) and $(TARGET_OUTPUT_FILE) are standard variables in Code::Blocks.

wx-config command line syntax (Windows only)

This version of wx-config is for Windows only (on Linux the syntax is different). The use of wx-config is only relevant when wxWidgets is used in the project. Instead of setting up all include paths and libraries manually, wx-config will automatically generate this information, based on the location of the wxWidgets installation

Usage: wx-config [options]
Options:
  --prefix[=DIR]              Path of the wxWidgets installation (e.g. C:\wxWidgets\x64\3.1.0)
  --wxcfg[=DIR]               Relative path of the build (ie. vc_x64_lib\mswud )
  --iso                       Output only "iso C++" options, ignore WX settings
  --cflags                    Outputs all pre-processor and compiler flags.
  --cxxflags                  Same as --cflags but for C++.
  --libs                      Outputs all linker flags.

Typical invocation in a Code::Blocks compile step, notice the use of backtics (')

`$(CPDE_USR)\bin\wx-config.exe --prefix=$(#wx) --wxcfg=$(#wx.release) --cxxflags`

Typical invocation in a Code::Blocks link step, notice the use of backtics (')

`$(CPDE_USR)\bin\wx-config.exe  --prefix=$(#wx) --wxcfg=$(#wx.release) --libs`

In the compile and link steps above, the Code::Blocks global variable 'wx' defines a wxWidgets 64-bit build using MSVC compiler, for debug and release:

wx.base    = E:\<somepath>\wx\x64\3.1.0
wx.debug   = vc_x64_lib\mswud
wx.release = vc_x64_lib\mswu

cpde_lic

cpde_lic inserts the text from the provided license file into the files matching the filemask

Usage: cpde_lic [-h] [-r] -lic <str> <filemask>
  -h            command line parameter help
  -r            Recursive file search
  -lic=<str>    license file    

Bmp2Xpm

This is a stand-alone GUI application for image conversion. Useful for compiling image data such as icons into the application in a portable manner.

building cpde_utils for linux

This description applies to 64 bit Ubuntu/Kubuntu etc.

UPDATE: The information below is not 100% up to date, see https://github.com/arnholm/cpde_3rdparty for scripts to build wxWidgets and other components on Windows and linux.

cpde is based on the Code::Blocks IDE and build system, so you need to install it

$ sudo apt-get install codeblocks codeblocks-contrib

Every cpde project exports include files, libraries and binaries to a common area where other projects can find them. You should to set up this first. The name and location of the root folder (~/cpde/usr below) is user defined, but the subfolder names must be include, lib and bin :

$ mkdir ~/cpde
$ cd ~/cpde
$ mkdir usr
$ mkdir usr/include
$ mkdir usr/lib
$ mkdir usr/bin

Add a corresponding setting to your ~/.bashrc file so you can run the programs built easily

export PATH=$PATH:~/cpde/usr/bin/
export LD_LIBRARY_PATH=$PATH

Now enable Code::Blocks to be be aware of the common file area. Start Code::Blocks and make sure the 'Environment variables' plugin is installed and enabled, then add an environment variable via Settings -> Environment ... , scroll on the left and select 'Environment variables'. Enter a new variable called CPDE_USR and assign the value ~/cpde/usr (make it consistent with your definition above).

The basic setup is complete, but we need wxWidgets to compile some of the utilities, including the cpde_user application. CPDE requires wxWidgets built as static libraries. Begin with installing the wxWidgets dependencies:

$ sudo apt-get install g++
$ sudo apt-get install zlibc
$ sudo apt-get install pkg-config
$ sudo apt-get install gtk2.0
$ sudo apt-get install freeglut3 freeglut3-dev

Clone cpde_utils from GitHub

$ mkdir ~/cpde_git
$ cd ~/cpde_git
$ git clone https://github.com/arnholm/cpde_utils

Download wxWidgets 3.0.3 from http://wxwidgets.org/downloads/ Extract to ~/cpde_git/3rdparty/wx/3.0.3 - it should now contain folders "art", "build" etc. Then compile using the cpde_utils build script for wxWidgets, note the "buildgtk" subfolder:

$ mkdir  ~/cpde_git/3rdparty/wx/3.0.3/buildgtk
$ cd ~/cpde_git/3rdparty/wx/3.0.3/buildgtk
$ cp ~/cpde_git/cpde_utils/doc/wxWidgets/buildWxWidgets.sh .
$ chmod 700 ./buildWxWidgets.sh 
$ sudo ./buildWxWidgets.sh 

Following a successful build, wxWidgets becomes installed to /usr/local . In Code::Blocks, define the 'wx' global variable via Settings -> Global variables ... .

Built-in field

  • base : /usr/local

In addition 2 user defined fields are required

  • config : /usr/local/bin/wx-config --version=3.0 --toolkit=gtk2
  • debug : dummy

Close and restart Code::Blocks to save the settings. Then open the cpde_utils.workspace file and build the cpde_usr application (Note: make sure the GCC_Release build target is selected first). On successful build it will be copied to the bin folder you defined for cpde. You can test it in a terminal window by typing

$ cpde_usr

It is recommended to supplement with a similar Code::Blocks global variable setting for boost

$ sudo apt-get install boost-all-dev

In Code::Blocks, define the 'boost' global variable via Settings -> Global variables ... .

Built-in fields

  • base : /usr/include/boost
  • lib : /usr/lib/x86_64-linux-gnu

Basic setup is complete.