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brainwave cracktro v2

ZX-Spectrum crack releases intro by alx^bw.

Youtube

xeno crackro by alx youtube

nether world crackro by alx youtube

TLDR

These sources are for Zilog Z80 Assembler in Alasm format. You should import and compile this source in Alasm ZX-Spectrum assembler (I have used v5.08) to compile. Or convert this source manually for SjASMPlus which is cross-platform.

Technical info

This crack intro uses a non-standard timing mode synchronized for Pentagon-128K 2+, a russian ZX-Spectrum clone. Actually most of a text pages will work on all ZX-Spectrum clone, but less screen synchronization (some parts of randomously moving sprites with text could miss because of outrun the ray). Some text pages could be slowed down on ZX-Spectrum clones with less than 71680 CPU tacts per frame, especially machines with slow memory. Since Pentagon-128K 2+ is a Russian and Ukrainian demo-scene standard I don't care, sorry. At least you can watch YouTube or emulator.

Here is a few versions of cracktro which differs basically in text (v2.37 and v2.36) with the same binary includes, also v2.26 with another text, colour scheme and logo.

Story

In yearly 00s I decided to make another fun cracktro, but as usually tired of waiting graphics logo. I started skipping classes at university step by step coding this cracktro. I can programming indeed without stupid pascal lessons. But I still waited for a group logo.

Some month later I have seen a crack release of 'Bubbler' game by Slider^BIS which was shorter on 8 TR-DOS sectors than mine. But one moment: some people could know, old days size of programs and the whole prestige on the scene was important. You can't do the shhh for your team name. So I started to optimize the code, C-jeff^BW (who is Seajeff nowadays) cutted some minor patterns (you'll never hear them, but this is the additional size) from the awesome conversion by Megus^BW, which was originally comes from 'Fat Cat Wants Tasty Fish' by Manwe^Sands. Then I have optimized a music player with Ivan Roshin's optimizer, which actually explored some code coverage and remove unused bytes for better packing. Then I used a latest on those days packing technique 'RIP' (Real Information Packer) by Roman Petrov. The size of the packed binary of crack intro becomes 7424 bytes or so (29 TR-DOS sectors). Pure 8-bit demo-scene traditions are supposed do your work technically funny, so I putted a borderlines and a noise in my loader and depacker. After that I didn't really worry is it more or lass than in Slider's release, it was good enough, it has music and action. But getting know that this buddy is still making crack releases for oldschool machine inspired me to do a few dozen more releases. Thank you guys for that good old days.

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