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Hi, I'm Alice (she/they)

Currently working as software development engineer, background in computational physics (MSc, Leiden University/Summa cum laude) with a specialisation in quantum computing/algorithms/ML. Further passion for computer graphics, machine-learning fundamentals, numerical simulation.

❤️

  • Music (punk rock & analog music synthesis)
  • Video and board games
  • Art

Portfolio (Non-graphical projects as pinned, click images for link)

Small game: Tabletop Ising Model (Unity3D/C#)

Mesh/GameObject Path Tracing (HLSL Compute Shader/Unity3D)

Fractal Ray Marching (HLSL Compute Shader/Unity3D)

Custom Scriptable Forward Rendering Pipeline (Custom Unity3D SRP/HLSL Shaders)

Custom Scriptable Deferred Rendering Pipeline (Custom Unity3D SRP/HLSL Shaders)

Multi-Threaded Marching Cubes Algorithm for Generating Meshes (Unity3D/Unity C# Job System + Burst Compiler)

Terraforming Game Mechanic Based on Marching Cubes Algorithm (Unity3D/C#)

Barnes-Hut Tree Simulation for Efficient Many-Body Interactions (Simulation: C#, Animation: Python/MatPlotLib)

Convolutional Neural Networks for Finding the Critical Temperature of the Ising Model (Python/Keras)

2D Mandelbrot Set Visualisation (C#)

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