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Add configurable options to improve output.screen node #547

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merged 5 commits into from Dec 17, 2021

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leeping-ng
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closes #543

Summary of improvements:

  1. Gives users the option to resize the output window via configs, for situations such as high-res videos on a small laptop screen, where not the entire output window can be seen
  2. The window size can now also be adjusted by clicking and dragging the output window
  3. The top left corner of the output window will now be at the top left corner of the screen by default. It can also be changed in the configs. Previously, the top left corner of the output window would be around the middle of my screen, and I always had to drag the output window up to see the whole thing.
  4. Gives users the option to change the name of the output window, when previously it was fixed as "PeekingDuck"

@leeping-ng leeping-ng requested a review from ongtw December 1, 2021 08:42
@ongtw ongtw added the enhancement New feature or request label Dec 2, 2021
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Provided some suggestions.

window_height: 720
window_x_coord: 0
window_y_coord: 0
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Suggest OOP-ing the above with a window object:

window: {
    name: "PeekingDuck",
    x: 0,
    y: 0,
    width: 1280,
    height: 720,
}

Facilitates future attribute extension.

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I was thinking of this at first, but thought it would be clunky when users read our RTD page. I'd have to lump all the descriptions under one Dict type which can look messy with different descriptions. Also there's a mix of int and str types that get lost when all are lumped under Dict.

Example from resize config from input.live - I think this is simple enough to be nested though.
image

What do you think?

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Alternatively, I could do it this way, which is a good compromise:

window_name: "PeekingDuck"
window_loc: {
   x: 0,
   y: 0 }
window_size: {
   width: 1280,
   height: 720 }

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@ongtw ongtw Dec 2, 2021

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  1. The resize (Dict) example also relies on the user to infer the bool and int types, so it actually servers to highlight the point made on lost type info.
  2. The alternative you suggested is a compromise that I am neutral about.
  3. Another suggestion is to remove window_ totally, just have
inputs: [...]
outputs: [...]

name: "PeekingDuck"
x: 0
y: 0
width: 1280
height: 720

and the code will be self.height, self.width, etc.
Since, after all, the screen is the display.

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Tried the last suggestion, but the keyword name causes an AttributeError: can't set attribute.

In the end I went for the in-between solution, the RTD looks like this:
image

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Cool, let's go with the in-between solution.
Good reminder that name is reserved, for future similar cases, we'll have to use title or label.

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resizeWindow() doesn't work for opencv >= 4.5.x, only applying resize() to the image works. Unfortunately, it is the opposite case for opencv == 4.1.2.30. To avoid discrepancies in behaviour, in this PR, will go with the solution that works for 4.5.x, and will create another PR to upgrade our openCV version (issue #556).

Added a boolean config for resizing window that's consistent with input.live and input.recorded.

"""

def __init__(self, config: Dict[str, Any] = None, **kwargs: Any) -> None:
super().__init__(config, node_path=__name__, **kwargs)
cv2.namedWindow(self.window_name, cv2.WINDOW_NORMAL)
cv2.moveWindow(self.window_name, self.window_x_coord, self.window_y_coord)
cv2.resizeWindow(self.window_name, self.window_width, self.window_height)
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In line with the suggested window object above, Node configs will accept a window object and code will reference its attributes via self.window.name, etc.

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Updated accordingly.

peekingduck/pipeline/nodes/output/screen.py Show resolved Hide resolved
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ongtw commented Dec 2, 2021

Tested your feature branch by setting window loc to (10, 10) and size to 720x360. Works correctly with input.recorded but not with input.live.

This is using input.live: window is shifted to (10, 10) but size is larger than 720x360.
cf. my screen is 1440x900. run_config.yml contents in top-right window.
Screenshot 2021-12-02 at 6 16 08 PM_blur

This is using input.recorded: window correctly shifted to (10, 10) and size correctly set to 720x360.
cf. my screen is 1440x900. run_config.yml contents in top-right window.
Screenshot 2021-12-02 at 6 15 30 PM

@leeping-ng
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leeping-ng commented Dec 9, 2021

Tested your feature branch by setting window loc to (10, 10) and size to 720x360. Works correctly with input.recorded but not with input.live.

This is using input.live: window is shifted to (10, 10) but size is larger than 720x360. cf. my screen is 1440x900. run_config.yml contents in top-right window.

This is using input.recorded: window correctly shifted to (10, 10) and size correctly set to 720x360. cf. my screen is 1440x900. run_config.yml contents in top-right window.

Looks like the issue is caused by the opencv version. I had no issues when using opencv-python-4.1.2.30, but it didn't resize for both input.recorded and input.live when I upgraded to opencv-python-4.5.1.48. Will dig deeper into this.

@ongtw
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ongtw commented Dec 9, 2021

Looks like the issue is caused by the opencv version. I had no issues when using opencv-python-4.1.2.30, but it didn't resize for both input.recorded and input.live when I upgraded to opencv-python-4.5.1.48. Will dig deeper into this.

opencv for M1 Mac is 4.5.1. Looks like behavioural changes from earlier versions.

@leeping-ng
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Looks like the issue is caused by the opencv version. I had no issues when using opencv-python-4.1.2.30, but it didn't resize for both input.recorded and input.live when I upgraded to opencv-python-4.5.1.48. Will dig deeper into this.

opencv for M1 Mac is 4.5.1. Looks like behavioural changes from earlier versions.

Added issue #556 - I'll raise another PR to update our opencv version to 4.5.x, and the solution in this PR will tackle behaviour for 4.5.x and higher.

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Suggested a minor refactoring.

resized_img = cv2.resize(
inputs["img"], (self.window_size["width"], self.window_size["height"])
)
cv2.imshow(self.window_name, resized_img)
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@ongtw ongtw Dec 16, 2021

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Would like to propose streamlining the code segment in lines 55-61 as:

img = inputs["img"]
if self.window_size["do_resizing"]:
    img = cv2.resize(img, (self.window_size["width"], self.window_size["height"]))
cv2.imshow(self.window_name, img)

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This looks better, updated.

@ongtw
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ongtw commented Dec 16, 2021

Tested the following scenario (M1 Mac opencv 4.5.1):

  1. set window resizing = True, width = 720, height = 360
  2. run PKD: 720x360 window appears with recorded input
  3. manually resize PKD's window

The PKD window is now the new size, even though the cv2.resize(...) portion still runs (added print statement to confirm), i.e. the window size is now different from the specified 720x360.

I suppose this is an "acceptable" behavior?

@leeping-ng
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Tested the following scenario (M1 Mac opencv 4.5.1):

  1. set window resizing = True, width = 720, height = 360
  2. run PKD: 720x360 window appears with recorded input
  3. manually resize PKD's window

The PKD window is now the new size, even though the cv2.resize(...) portion still runs (added print statement to confirm), i.e. the window size is now different from the specified 720x360.

I suppose this is an "acceptable" behavior?

Yes, I think this is acceptable. To let users know that this may happen (and that it's an option to manually resize), I added to the window_size config description: "The size of the displayed window can also be adjusted by clicking and dragging."

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Updates 👍🏼

@ongtw ongtw merged commit 6527660 into aisingapore:dev Dec 17, 2021
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Allow output.screen window size to be configured, to deal with very large images
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