A framework for creative coding, mainly targeted at demoscene productions. Currently in a very early stage of development.
- Text-based project description of all scenes, use your favorite text editor
- Live reload of all resources including shaders
- Shader variable extraction from GLSL code, just define your uniforms in the shader and they will appear on the UI
Not a lot of docs yet. Use the example project "Attractors"
available on the releases page.
You'll need Rust.
Just run cargo build --release
and you'll find the executable in target/release/bitang
. You might need to install additional resources depending on the platform.
The development platform is Windows, but Linux and MacOS should work as well.
Anything that supports Vulkan.
MIT