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A creative coding framework, mainly for the demoscene

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Bitang

A framework for creative coding, mainly targeted at demoscene productions. Currently in a very early stage of development.

screenshot2

Features

  • Text-based project description of all scenes, use your favorite text editor
  • Live reload of all resources including shaders
  • Shader variable extraction from GLSL code, just define your uniforms in the shader and they will appear on the UI

Not a lot of docs yet. Use the example project "Attractors" available on the releases page.

Building

You'll need Rust.

Just run cargo build --release and you'll find the executable in target/release/bitang. You might need to install additional resources depending on the platform.

The development platform is Windows, but Linux and MacOS should work as well.

Hardware requirements

Anything that supports Vulkan.

License

MIT

screenshot

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A creative coding framework, mainly for the demoscene

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