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T3DmacOS

An OSX XCode implementation of the T3D Graphics Engine

Issues

  1. No Sound (simple fix)
  2. Not all keyboard keys work
  3. Some lines of code regarding Transform need to be checked
    1. line 61 commented out : Bone.cpp <transform.setLocalRotation>
    2. line 30 edited : SweepPath.cpp <transform.setLocalRotation>
  4. Resources have to have the absolute filepath in order to load correctly

Installation

  1. Move all contents of the Frameworks directory to /Library/Frameworks/ (use Ctrl+shift+G in finder to find this folder)
  2. Add your resource directory path to the project
    1. In XCode, select Find->Find and replace in Project.
    2. Copy YOUR_RESOURCE_PATH into the find field and hit enter.
    3. Add your path to the /MacOSGLApplication/Resource directory. Make sure to add both the start and end slashes!
    4. Hit Replace All!

eg. I copied the resources directory to my home directory in order to make it easier to reference.

Drawing

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