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chore(main): release 0.6.0 #145

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merged 2 commits into from Mar 31, 2023

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@github-actions github-actions bot commented Dec 3, 2022

🤖 I have created a release beep boop

0.6.0 (2023-03-31)

⚠ BREAKING CHANGES

  • In addition to updating to bevy 0.10, users may need define order between LdtkSystemSet::ProcessApi and other 3rd party system sets, like rapier.
  • change LdtkEntity's #[with] attribute to borrow EntityInstance (#158)
  • split RegisterLdtkObjects into two new traits with a different naming convention (#155)
  • change #[from_entity_instance] to use references (#149)

Features

  • add #[sprite_sheet_bundle(no_grid)] attribute for generating a single-texture TextureAtlas instead of a grid (#161) (d6d3c9c)
  • add with attribute for LdtkIntCell derive macro (#157) (d3fbd3c)
  • add LevelSet::from_iid method (#144) (fb17ae1)
  • add render feature for headless mode (tilemaps only) (#159) (2f8000e)
  • change #[from_entity_instance] to use references (#149) (246880f)
  • change LdtkEntity's #[with] attribute to borrow EntityInstance (#158) (c052b31)
  • register TileMetadata and TileEnumTags types (#153) (26cae15)
  • register types GridCoords and LayerMetadata (#146) (ed4a0f9)
  • upgrade to bevy 0.10 (#168) (5b8f17c)

Bug Fixes

  • use normal sprite for background color instead of tile (#171) (b22b11d)

Example Changes

  • improve ground detection in platformer example (#137) (cafba57)
  • use rect_builder buffer instead of row-specific current_rects in spawn_wall_collisions (#147) (45303f3)

Code Refactors

  • split RegisterLdtkObjects into two new traits with a different naming convention (#155) (156ae8c)

Documentation Changes

  • explain feature flags in crate-level documentation (#164) (a832da0)
  • explain that sprite_bundle should not be used with tilemap editor visuals (#142) (1a7a8a1)
  • repair doc links to bevy in app module (#154) (0f928e8)

This PR was generated with Release Please. See documentation.

@github-actions github-actions bot force-pushed the release-please--branches--main--components--bevy_ecs_ldtk branch from f8bad76 to f6989c6 Compare December 3, 2022 19:25
@github-actions github-actions bot force-pushed the release-please--branches--main--components--bevy_ecs_ldtk branch from f6989c6 to b59e017 Compare December 11, 2022 20:37
@github-actions github-actions bot force-pushed the release-please--branches--main--components--bevy_ecs_ldtk branch from b59e017 to 5d825d8 Compare December 24, 2022 21:46
@github-actions github-actions bot force-pushed the release-please--branches--main--components--bevy_ecs_ldtk branch 2 times, most recently from ffd4f7c to d2f575b Compare January 14, 2023 20:50
@github-actions github-actions bot force-pushed the release-please--branches--main--components--bevy_ecs_ldtk branch 2 times, most recently from 34c02a7 to 47ab5be Compare January 24, 2023 01:55
@github-actions github-actions bot force-pushed the release-please--branches--main--components--bevy_ecs_ldtk branch from 47ab5be to 19efd9f Compare January 29, 2023 02:19
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@github-actions github-actions bot force-pushed the release-please--branches--main--components--bevy_ecs_ldtk branch from c999aff to 8459a28 Compare March 31, 2023 03:00
@Trouv Trouv merged commit adf393e into main Mar 31, 2023
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🤖 Release is at https://github.com/Trouv/bevy_ecs_ldtk/releases/tag/v0.6.0 🌻

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