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A game of life module that is intended to work both in a server side and client side environment.

Implementation

This module exposes 3 functions.

  1. compress - Given a board array, return a compressed value and board-width
  2. expand - Given a compressed value and width, return a board array
  3. next - Given a board array, calculate the next "step", and return it in a callback function
  4. draw - Given a Dom node, and some config, render a game of life board animation.

All three functions make use of an matrix. The default behavior expects 1s and 0s, but you can change how the config updates.

Example Board:

var myBoard = [
    [0, 0, 1],
    [0, 1, 1],
    [0, 0, 0]
];

jenova.next(myBoard, {}, function(nextBoard){});

Browser Example

// Using WebPack
var jenova = require("jenova");

var initialBoard = [
	[0, 1, 0, 0, 0],
	[0, 0, 1, 1, 0],
	[0, 1, 1, 0, 0],
	[0, 0, 0, 0, 0]
];

jenova.draw('myCanvasId', initialBoard);

WebSockets Example

Server:

var initialBoard = [
	[0, 1, 0, 0, 0],
	[0, 0, 1, 1, 0],
	[0, 1, 1, 0, 0],
	[0, 0, 0, 0, 0]
];

function generateBoard(board) {
	jenova.next(board, {}, function(newBoard) {
		io.emit('newBoard', jenova.compress(newBoard));
		setTimeout(generateBoard.bind(this, newBoard), 1000);
	});
}

Client:

var gameOfLifeCanvas = document.getElementById('gameOfLife');
var socket = io.connect('http://localhost:3000');

socket.on('newBoard', function (compressedBoard) {
	var newBoard = jenova.expand(compressedBoard.compressed, compressedBoard.width);
	generateBoard(newBoard, gameOfLifeCanvas)
});

Notes

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A game of life module that is intended to work both in a server side and client side environment.

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