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--[[ General information ]]--

Genesis of the Order

A survival map for Supreme Commander

--[[ Author ]]--

Made by "Jammer" Ronald de Vries

--[[ Special thanks to ]]--

Jip

--[[ Installation guide ]]--

Clone or download this repository. If downloaded, unzip the download. Open a new window and navigate towards your My Documents folder. From there, navigate to:

".../My Documents/My Games/Gas Powered Games/Supreme Commander: Forged Alliance/"

If the Maps folder does not exist, create one. Merge the Maps folder of the .zip with your local Maps folder.

--[[ License ]]--

All assets are licensed with CC-BY-NC-SA 4.0.

--[[ Bugs ]]--

--[[ Future Plans ]]--

End game Score screen / statistics Redo ArmyStrength

  • Partially done. Update the HP damage buff to include shields
  • Partially done. Update Damage buff to increase range weapons + firerate + projectile live If Mods are used chance difficulty accordingly Make a Check: if A factory can build unit or els restrict unit
  • Partially done. Make a Check: vanilla unit stats . Use that for Mod check values

Move DefencObject and emergencyshield to Events

--[[ Changelog ]]--

---- Version 1 ----

  • Initial release

---- Version 2 ----

  • Small fixes

---- Version 3 ----

  • Added 2 extra mexes

---- Version 4 ----

  • Changed Landwaves

---- Version 5 ----

  • Decreased Walking Speed Boss

---- Version 6 ----

  • ...

---- Version 7 ----

  • Different terrain color

---- Version 8 ----

  • Terrain color
  • Changed water depth because of boss
  • Boss walking speed changed speed multiplier

---- Version 9 ----

  • Changed water depth because of boss
  • Lowerd walking speed boss slightly

---- Version 10 ----

  • Second boss Hp changed to 80k

---- Version 11 ----

  • Third boss arty fix / added Sam / extra obsidians on arms when difficulty Hard

---- Version 12 ----

  • Decreased Walking Speed Boss
  • Fixed the Hp/damage multiplier
  • When recalled dialogue should play once
  • Fixed Lag late game broken ForkThread in Armystrenght

---- Version 13 ----

  • Fixed alot of Warnings in moholog
  • Reduced amount of Rambo Sacus
  • -5 per player around wave 70
  • Added Endless Option
  • Now possible to win game by destroying all rifts
  • Updated Recall function
  • Recall spot is bigger
  • added a decal
  • added Ping to position
  • Recall Text Box
  • New count down timer
  • Seraphim T4 bomber HP reduced *0.30
  • Start Bomber HP = 51.4k insted of 176.8k
  • Seraphim Air speed boost alot slower
  • Start Speed = *0.55 up to *1.375 speed max
  • Updated the PlayDialogue
  • Can now play custom audio with custom video
  • Added Statistic
  • Press Shift F3 to show
  • Changed the Welcome message
  • Dialogue was the Aeon now: the Order of Illuminate
  • Added Extra Drop
  • Fatboy drop to help against last boss

---- Version 14 ----

  • Bug fix

---- Version 15 ----

  • Reduced amount of Rambo Sacus
  • -7 per player around wave 70
  • Reduced amount of T4
  • -7 per player from wave 76 to 82
  • Second T4 exp air from min 43 now 47
  • Updated UnitsIdle
  • Units should move when stuck then get attack command again
  • Updated Statistics

---- Version 16 ----

  • Reinforcement drops wont go to Ai or dead player
  • Added Extra Units Options
  • Added 3 extra engineers same faction -- Currently default
  •  1 Extra Acu same faction
    
  • Next Recall Timer
  • Mexes a bit closer to players
  • Reduced Health on Seraphim Rifts
  • Added regen increase by time

---- Version 17 ----

  • Endboss fixes
  • Immune to stun
  •  Thanks to Jip for adding Unit.ImmuneToStun = true/false to game
    
  • Not reclaimable
  • sam dps 25 ---> 105
  • Recall count down timer
  • Next Recall timer in minutes now
  • Seraphim Waves
  • Removed Hover AA on last Land Wave now t4 Chicken walks at full speed
  • T4 Exp bomber and t3 bombers
  •  AggressiveMove
    
  •  Reduced T4 bomber by 75% 
    
  •  Reduced T4 bomber Hp to 43k
    
  • ReinforcemntDrop
  • timetrigger with value to select wavetable
  • New Splats
  • Hydro and Mex better visible now

---- Version 18 ----

  • 02-10-2022
  • Game Options
  • Resources Settings
  •  Default Resources
    
  •  Extra Resources  
    
  •  No Resources 
    
  • UnitsIdle
  • GiveAgressiveMove Location error, Order was unit insted of location
  • WelcomeMessage
  • Broadcast Textmessage Income, Storage, BuildRate, BuildRange, UnitCost, Unit Restriction if active
  • Restrictions
  • Mod Check "Are Units compareable to Vanilla Units"
  •  IsMassFabricatorAllowed
    
  •  IsEnergyFabricatorAllowed
    
  •  IsMassStorageAllowed
    
  •  IsEnergyStorageAllowed
    
  •  IsParagonAllowed
    
  •  IsShieldAllowed
    
  •  IsUnitAllowed ( Currently only checks if unit has valid Tech Category )
    
  • SeraphimInvasion
  • T4 bombers
  •  No Crash Damage
    
  •  75% --> 25% chance of spawning
    
  • SpeedMultiplier
  •  IntervalSpeedbuff 0.25 --> 0.125
    
  •  SpeedMulti Land/navy max 2.5 --> 1.375x 
    
  •  SpeedMulti Air 1.375 --> 1.1x
    
  • Unit Buffs
  •  Increased Hp Buff 0.10 --> 0.12 
    
  •  Hp Buff increase at wave 6 --> 2 
    
  • Spawn Interval 60 --> 100
  •  Spawn Interval decrease 1 second each min --> 3 seconds each min
    
  •  MinimalSpawnInterval 40 --> 30
    
  • SeraphimRifts
  • CreateRifts
  •  Decreased Land Rifts Hp 5250000 --> 675000
    
  •  Decreased Navy Rifts Hp 2625265 --> 325000
    
  •  Increased SetHeatlh % Land Rifts 0.15% --> 0.65%
    
  •  Increased SetHeatlh % Navy Rifts 0.15% --> 0.55%
    
  •  Reduced RegenRate Land Rifts 2581 --> 300
    
  •  Reduced RegenRate Navy Rifts 2581 --> 150
    
  • RiftCountThread
  •  Rebuilding Destroyed Rifts each 60seconds --> if Counter > 15/(Dificulty*PlayerArmyCount)  
    
  •  Rebuild 1 Rift Land or Navy. Picked by Random Number
    
  • Recall
  • Ai not needed for Recall
  • Distance Dialogue for Acus that is needed to go to the recall zone
  • Marker above Acus that i needed for recall
  • Endless recall not working should be fixed
  • Added New message to winning game
  • WelcomeMessage
  • ShowBriefing in a DialogueBox Right side of screen

---- Version 19 ----

  • 14-10-2022
  • ReinForcementDrop
  •   Does a Alert Ping when Dropped units have bin given to player
    
  • AeonBoss
  •   On Stage 2 Tractor Claws disabled
    
  •   On Stage 2/3 
    
  •   Added 2 Sacus in UpperArms
    
  •   Added MovementThread now switches between AggresiveMove and Move order
    
  •       When on move order eye cannon disabled
    
  • WelcomeMessage
  •   Added Extra Units option to message
    
  •   Added Extra Resources option to message
    
  •   Added GameBreakers to message
    
  •   Changed Position of Text and Brighter Color
    
  • EmergencyShield
  •   Shield HP / Shield Max HP in Quantum Gate Beacon CustomName
    
  •   Emergency Quantum Gate Beacon HP shows Shield Hp / Shield Max Hp
    
  •   Added +50 Enegry production. Should fix E Shield depletion bug
    
  • Recall
  •   Added End message when recalled 
    
  •   Objectives showing Completed when recalled  
    
  •   When recalled Summit objective set to complete should fix the failing when winning 
    
  • SeraphimRifts
  •   Land and Navy Rift have Different Interval Checks for building new one if destroyed
    
  •   Initial Rift Spawns decreased by RiftCount - (Playercount + 2) Now Rifts will build during the game. Should fix Game speed when Sera and Aeon are attacking together.
    
  • SeraphimInvasion / UnitBuffer
  •   Added Veterancy Check. Should fix script stop working when Sera t3 bomber spawns
    
  • UnitBuffer
  •   Shield Hp, Size Increases when Health Multipier Mod
    
  •   Weapon Damge Mod, Range Mod and Fire Rate mod
    

---- Version 20 ----

  • Restrictions
  •   Check for Buildrestrictions Succesfull or els Stop Game "To Counter the No buildrestriction Mods"
    
  • UnitBuffer
  •   Fixed SetLifetime bugging out Lazor weapons. Should fix GC and Czar bugging out
    
  •   Fixed Error for Czar Shield ImpactMesh "Czar has ImpactMeshBig!"
    
  •   Fixed Set Veterancy "update for new Vet system"
    
  • SeraphimInvasion
  •   Fixed Set Veterancy "update for new Vet system"
    
  • NukeEvent
  •   Fixed Deforming Land when Yolona's Spawning "Dont Spawn Buildings to close to Edge Map"
    

---- Version 21 ----

  • UnitBuffer
  •   Updated Set Veterancy Level 
    
  • OrderBoss
  •   Fixed Boss not Getting full Vet
    
  •   Made all the Modules into single lua files
    
  •   All Module Units have own destroy thread "All units should now die when boss dies"
    
  •   Thread for the mobile t3 arty 
    
  •   More sams in torso Final Boss
    
  • Recall
  •   Recall timer dialogue into Dialogue Message Box 
    

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A survival map for Supreme Commander Forged Alliance Forever

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