The problem has been patched by NeftyBlocks.
These analyses show that the results of the GUILD currency card packs were unevenly distributed.
cleaned_data.csv
- table containing draw data with rarities and running totals
analysis.csv
- results of hypergeometic probability calculations
Template A = Common, Template B = Rare, Template C = Secret Rare, Template D = Unique
Analysis of pack opens 1-691 (when the final non-common was drawn)
Analysis of pack opens 1-295 (after which only 1 rare remained)